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RoomModel TemplateModel {


	abstract ActorClass Base {
		Interface {
			Port p0: PC
		}
		Structure {
			external Port p0
		}
		Behavior {
			StateMachine {
				State state0
				State state2
				State state1 {
					subgraph {
						EntryPoint tr0
						ExitPoint tr1
						Transition init0: initial -> state1_0
						State state1_0
						State state1_1
						Transition tr2: state1_0 -> state1_1 {
							triggers {
								<in1: p0>
							}
						}
					}
				}
				Transition init0: initial -> state0
				Transition tr0: state0 -> tr0 of state1 {
					triggers {
						<in1: p0>
					}
				}
				Transition tr1: tr1 of state1 -> state2
				Transition tr2: state2 -> state1 {
					triggers {
						<in1: p0>
					}
				}
			}
		}
	}

	ActorClass TestActor extends Base {
		Behavior {
			StateMachine {
				RefinedState state1 {
					subgraph {
						State state1_2
						Transition tr4: my tr0 -> state1_2
						Transition tr5: state1_2 -> my tr1 {
							triggers {
								<in1: p0>
							}
						}
						Transition tr6: state1_2 -> state1_0 {
							triggers {
								<in2: p0>
							}
						}
						RefinedState state1_1 {
							subgraph {
								State state1_1_0
								State state1_1_1
								Transition tr1: initial -> state1_1_0
								Transition tr2: state1_1_0 -> state1_1_1 {
									triggers {
										<in1: p0>
									}
								}
							}
						}
					}
				}
				RefinedState state0 {
					subgraph {
						State state0_0
						Transition tr1: initial -> state0_0
					}
				}
				State state3
				Transition tr3: state0 -> state3 {
					triggers {
						<in2: p0>
					}
				}
				Transition tr4: state3 -> tr0 of state1 {
					triggers {
						<in1: p0>
					}
				}
			}
		}
	}
	
	ActorClass TestActor2 extends TestActor {
		Behavior {
			StateMachine {
				RefinedState state0 {
					entry ''''''
				}
				RefinedTransition tr3 {
					action ''''''
				}
			}
		}
	}

	ProtocolClass PC {
		incoming {
			Message in1()
			Message in2()
		}
		outgoing { }
	}

}

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