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RoomModel TemplateModel {
abstract ActorClass Base {
Interface {
Port p0: PC
}
Structure {
external Port p0
}
Behavior {
StateMachine {
State state0
State state2
State state1 {
subgraph {
EntryPoint tr0
ExitPoint tr1
Transition init0: initial -> state1_0
State state1_0
State state1_1
Transition tr2: state1_0 -> state1_1 {
triggers {
<in1: p0>
}
}
}
}
Transition init0: initial -> state0
Transition tr0: state0 -> tr0 of state1 {
triggers {
<in1: p0>
}
}
Transition tr1: tr1 of state1 -> state2
Transition tr2: state2 -> state1 {
triggers {
<in1: p0>
}
}
}
}
}
ActorClass TestActor extends Base {
Behavior {
StateMachine {
RefinedState state1 {
subgraph {
State state1_2
Transition tr4: my tr0 -> state1_2
Transition tr5: state1_2 -> my tr1 {
triggers {
<in1: p0>
}
}
Transition tr6: state1_2 -> state1_0 {
triggers {
<in2: p0>
}
}
RefinedState state1_1 {
subgraph {
State state1_1_0
State state1_1_1
Transition tr1: initial -> state1_1_0
Transition tr2: state1_1_0 -> state1_1_1 {
triggers {
<in1: p0>
}
}
}
}
}
}
RefinedState state0 {
subgraph {
State state0_0
Transition tr1: initial -> state0_0
}
}
State state3
Transition tr3: state0 -> state3 {
triggers {
<in2: p0>
}
}
Transition tr4: state3 -> tr0 of state1 {
triggers {
<in1: p0>
}
}
}
}
}
ActorClass TestActor2 extends TestActor {
Behavior {
StateMachine {
RefinedState state0 {
entry ''''''
}
RefinedTransition tr3 {
action ''''''
}
}
}
}
ProtocolClass PC {
incoming {
Message in1()
Message in2()
}
outgoing { }
}
}
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