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14 <td class="back"><a id="top"></a><a href="s5.2.a.html" rel="prev">&lt;&lt;&nbsp;&sect;5.2.(a)&nbsp;Activation block</a></td>
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19 <div class="breadcrumb"><a class="nav" href="s5.html" rel="section">&sect;5&nbsp;Team Activation</a>&nbsp;&gt;&nbsp;<a class="nav" href="s5.2.html" rel="section">&sect;5.2&nbsp;Explicit team activation</a></div>
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Stephan Herrmann109893e2010-05-18 22:02:53 +000021 <h4 class="subsect">&sect;5.2.(b)&nbsp;<span class="title">Imperative activation</span><a class="img" href="s5.2.b.html"
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Stephan Herrmann01664412010-04-01 20:28:43 +000024 <p>Each team class implicitly provides methods from the predefined interface
25 <code>org.objectteams.ITeam</code> (super interface of all team classes) to control team
26 activation disregarding the block structure of the program. The methods <code>activate()</code>
27 and <code>deactivate()</code> are used to activate and deactivate a team instance for
28 the current thread.<br />
29 If a team should be de-/activated for another thread this can be done by the methods
30 <code>activate(Thread aThread)</code> and <code>deactivate(Thread aThread)</code>.
31 In order to achieve global activation for all threads the predefined constant
32 <code>org.objectteams.Team.ALL_THREADS</code> is passed to these methods (e.g.
33 <code>activate(Team.ALL_THREADS)</code>).<br />
34 Note, that this methods make no guarantees with respect to exceptions.
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45 <div class="breadcrumb"><a class="nav" href="s5.html" rel="section">&sect;5&nbsp;Team Activation</a>&nbsp;&gt;&nbsp;<a class="nav" href="s5.2.html" rel="section">&sect;5.2&nbsp;Explicit team activation</a></div>
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50 width="88" /></a><address>&copy; Stephan Herrmann, Christine Hundt, Marco Mosconi</address>
Stephan Herrmann8f0fa312010-06-08 18:24:55 +000051 OT/J version 1.3 &mdash; last modified: 2010-06-08
Stephan Herrmann01664412010-04-01 20:28:43 +000052 </div>
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