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<td class="back"><a id="top"></a><a href="s5.2.a.html" rel="prev">&lt;&lt;&nbsp;&sect;5.2.(a)&nbsp;Activation block</a></td>
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<td class="next"><a href="s5.2.c.html" rel="next">&sect;5.2.(c)&nbsp;Multiple and mixed activations&nbsp;&gt;&gt;</a></td>
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<div class="breadcrumb"><a class="nav" href="s5.html" rel="section">&sect;5&nbsp;Team Activation</a>&nbsp;&gt;&nbsp;<a class="nav" href="s5.2.html" rel="section">&sect;5.2&nbsp;Explicit team activation</a></div>
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<h4 class="subsect">&sect;5.2.(b)&nbsp;<span class="title">Imperative activation</span><a class="img" href="s5.2.b.html"
title="PermaLink to (b)&nbsp;Imperative activation"><img style="vertical-align:text-top;margin-left:5px;" src="../images/permalink.png"
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<p>Each team class implicitly provides methods from the predefined interface
<code>org.objectteams.ITeam</code> (super interface of all team classes) to control team
activation disregarding the block structure of the program. The methods <code>activate()</code>
and <code>deactivate()</code> are used to activate and deactivate a team instance for
the current thread.<br />
If a team should be de-/activated for another thread this can be done by the methods
<code>activate(Thread aThread)</code> and <code>deactivate(Thread aThread)</code>.
In order to achieve global activation for all threads the predefined constant
<code>org.objectteams.Team.ALL_THREADS</code> is passed to these methods (e.g.
<code>activate(Team.ALL_THREADS)</code>).<br />
Note, that this methods make no guarantees with respect to exceptions.
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<td class="back"><a href="s5.2.a.html" rel="prev">&lt;&lt;&nbsp;&sect;5.2.(a)&nbsp;Activation block</a></td>
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<td class="next"><a href="s5.2.c.html" rel="next">&sect;5.2.(c)&nbsp;Multiple and mixed activations&nbsp;&gt;&gt;</a></td>
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<div class="breadcrumb"><a class="nav" href="s5.html" rel="section">&sect;5&nbsp;Team Activation</a>&nbsp;&gt;&nbsp;<a class="nav" href="s5.2.html" rel="section">&sect;5.2&nbsp;Explicit team activation</a></div>
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OT/J version 1.3 &mdash; last modified: 2010-06-08
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