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| <div class="breadcrumb"><a class="nav" href="s5.html" rel="section">§5 Team Activation</a></div> |
| <div class="sect depth2" id="s5.1"> |
| <h2 class="sect">§5.1 Effect of team activation<a class="img" href="s5.1.html" |
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| <p>Activating a team instance has the effect of enabling all its callin bindings. |
| All effects defined in <a href="s4.html" title="§4 Callin Binding" class="sect">§4</a> apply only if a corresponding |
| team instance is active.<br /> |
| The <strong>order</strong> of team activation controls the order of callin executions. |
| If more than one team intercepts calls to the same base method, the most recently activated |
| team has highest priority in that its before or replace callins are executed first while its after |
| callins are executed last. |
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| </p> |
| <div class="sect depth3" id="s5.1.1"> |
| <h3 class="sect">§5.1.1 Global vs. thread local team activation<a class="img" href="s5.1.1.html" |
| title="PermaLink to §5.1.1 Global vs. thread local team activation"><img style="vertical-align:text-top;margin-left:5px;" src="../images/permalink.png" |
| alt="" /></a><span class="toplink"><a href="#top">↑ §5.1</a></span></h3> |
| <p>While <strong>thread local</strong> activation only enables the callin bindings of |
| a team instance for a certain thread, <strong>global</strong> activation activates the |
| team instance for all threads of the application. |
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| <div class="sect depth3" id="s5.1.2"> |
| <h3 class="sect">§5.1.2 Effect on garbage collection<a class="img" href="s5.1.2.html" |
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| alt="" /></a><span class="toplink"><a href="#top">↑ §5.1</a></span></h3> |
| <p>Any active team is referenced by internal infrastructure. |
| Thus, a team cannot be reclaimed by the garbage collector while it is active. |
| |
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| OT/J version 1.3 — last modified: 2010-06-08 |
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