Demographic Prisoner_s Dilemma
Parameters
Player Count (int, default: 100)
The number of players to create.
Minimum Wealth (int, default: 20)
Maximum Wealth (int, default: 100)
Maximum Age (int, default: 100)
Payoff Cooperate Cooperate (int, default: 2)
The change in wealth for a player when playing cooperate against cooperate.
Payoff Cooperate Defect (int, default: -6)
The change in wealth for a player when playing cooperate against defect.
Payoff Defect Cooperate (int, default: 6)
The change in wealth for a player when playing defect against cooperate.
Payoff Defect Defect (int, default: -5)
The change in wealth for a player when both players defect.
Fission Wealth (int, default: 11)
The wealth level at which an agent can fission.
Inheirited Wealth (int, default: 6)
The wealth that is passed from parent to child.
Initial Wealth (int, default: 6)
The wealth initially assigned to an agent at the beginning of model run.
Mutation Rate (double, default: .1)
The probabaility that a given agent will change strategies in a given period, expressed as a value from 0.0 to 1.0.
Death Age (int, default: 100)
The number of periods before an agent will be removed from game when Die At Age rule is active.
Birth Age (int, default: )
The actual age in years as determined by data set.
Player
Attributes
Cooperate (boolean, default: )
Age (int, default: )
Wealth (int, default: )
Behaviors
Initialize
Initialize Initialization. Executed once at the beginning of each model run.
Move To Random Location
Move To Random Location Initialization. Executed once at the beginning of each model run.
Random Walk
Random Walk Rule. Executed every period.
Play Neighbor
Play Neighbor Rule. Executed every period.
Update Age
Update Age Rule. Executed every period.
Fission Rule
Fission Rule Rule. Executed every period.
Die At Age
Die At Age Rule. Executed every period.
Die At Wealth 0
Die At Wealth 0 Rule. Executed every period.
Play Cell
Attributes
Behaviors
Projections
Game Space (2-Dimensional Grid)
Generated by AMF.