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-rw-r--r-- | Article-SWT-OpenGL/about.xml | 24 | ||||
-rw-r--r-- | Article-SWT-images/about.xml | 29 | ||||
-rw-r--r-- | Article-Table-viewer/about.xml | 26 |
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diff --git a/Article-SWT-OpenGL/about.xml b/Article-SWT-OpenGL/about.xml new file mode 100644 index 0000000..d42d285 --- /dev/null +++ b/Article-SWT-OpenGL/about.xml @@ -0,0 +1,24 @@ +<!DOCTYPE doc [ + <!ENTITY trade "™"> + <!ENTITY reg "®"> +]> + +<article link="opengl.html"> + <title>Using OpenGL with SWT</title> + <date>April 15, 2005</date> + <category>rcp</category> + <category>swt</category> + <author> + <name>Bo Majewski</name> + <company>Cisco Systems, Inc.</company> + </author> + <description> + OpenGL is a vendor-neutral, multi-platform standard for creating + high-performance 2D and 3D graphics. Hardware and software implementations + exist on various operating systems, including Windows, Linux and + MacOS. OpenGL may be used to render simple 2D charts or complex 3D games. This + article describes an experimental Eclipse plug-in that facilitates the use + of OpenGL for drawing onto SWT widgets. A short history and overview of + OpenGL is presented, followed by an example application. + </description> +</article>
\ No newline at end of file diff --git a/Article-SWT-images/about.xml b/Article-SWT-images/about.xml new file mode 100644 index 0000000..15869f2 --- /dev/null +++ b/Article-SWT-images/about.xml @@ -0,0 +1,29 @@ +<!DOCTYPE doc [ + <!ENTITY trade "™"> + <!ENTITY reg "®"> +]> + +<article link="graphics-resources.html"> + <title>Taking a look at SWT Images</title> + <date>September 10th, 2003</date> + <category>rcp</category> + <category>swt</category> + <author> + <name>Joe Winchester</name> + <company>IBM</company> + </author> + <description> + SWT's Image class can be used to display images in a GUI. The + most common source of images is to load from a standard file + format such as GIF, JPEG, PNG, or BMP. Some controls, including + Buttons and TreeItems, are able to display an Image directly + through the setImage(Image) method, but any control's paint + event allows images to be drawn through the callback's graphic + context. SWT's ImageData class represents the raw data making up + an SWT Image and determines the color for each pixel coordinate. + This article shows the correct uses of ImageData and Image, + shows how to load images from files, and how to achieve graphic + effects such as transparency, alpha blending, animation, + scaling, and custom cursors. + </description> +</article> diff --git a/Article-Table-viewer/about.xml b/Article-Table-viewer/about.xml new file mode 100644 index 0000000..61dff4a --- /dev/null +++ b/Article-Table-viewer/about.xml @@ -0,0 +1,26 @@ +<!DOCTYPE doc [ + <!ENTITY trade "™"> + <!ENTITY reg "®"> +]> + +<article link="table_viewer.html"> + <title>Building and delivering a table editor with SWT/JFace</title> + <date>July 3, 2003</date> + <category>rcp</category> + <category>swt</category> + <author> + <name>Laurent Gauthier</name> + <email>lgauthier@opnworks.com</email> + <company>Mirasol Op'nWorks</company> + </author> + <description> + OpenGL is a vendor-neutral, multi-platform standard for creating + high-performance 2D and 3D graphics. Hardware and software + implementations exist on various operating systems, including + Windows, Linux and MacOS. OpenGL may be used to render simple 2D + charts or complex 3D games. This article describes an + experimental Eclipse plug-in that facilitates the use of OpenGL + for drawing onto SWT widgets. A short history and overview of + OpenGL is presented, followed by an example application. + </description> +</article>
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