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-rw-r--r--Article-SWT-OpenGL/about.xml24
-rw-r--r--Article-SWT-images/about.xml29
-rw-r--r--Article-Table-viewer/about.xml26
3 files changed, 79 insertions, 0 deletions
diff --git a/Article-SWT-OpenGL/about.xml b/Article-SWT-OpenGL/about.xml
new file mode 100644
index 0000000..d42d285
--- /dev/null
+++ b/Article-SWT-OpenGL/about.xml
@@ -0,0 +1,24 @@
+<!DOCTYPE doc [
+ <!ENTITY trade "&#153;">
+ <!ENTITY reg "&#174;">
+]>
+
+<article link="opengl.html">
+ <title>Using OpenGL with SWT</title>
+ <date>April 15, 2005</date>
+ <category>rcp</category>
+ <category>swt</category>
+ <author>
+ <name>Bo Majewski</name>
+ <company>Cisco Systems, Inc.</company>
+ </author>
+ <description>
+ OpenGL is a vendor-neutral, multi-platform standard for creating
+ high-performance 2D and 3D graphics. Hardware and software implementations
+ exist on various operating systems, including Windows, Linux and
+ MacOS. OpenGL may be used to render simple 2D charts or complex 3D games. This
+ article describes an experimental Eclipse plug-in that facilitates the use
+ of OpenGL for drawing onto SWT widgets. A short history and overview of
+ OpenGL is presented, followed by an example application.
+ </description>
+</article> \ No newline at end of file
diff --git a/Article-SWT-images/about.xml b/Article-SWT-images/about.xml
new file mode 100644
index 0000000..15869f2
--- /dev/null
+++ b/Article-SWT-images/about.xml
@@ -0,0 +1,29 @@
+<!DOCTYPE doc [
+ <!ENTITY trade "&#153;">
+ <!ENTITY reg "&#174;">
+]>
+
+<article link="graphics-resources.html">
+ <title>Taking a look at SWT Images</title>
+ <date>September 10th, 2003</date>
+ <category>rcp</category>
+ <category>swt</category>
+ <author>
+ <name>Joe Winchester</name>
+ <company>IBM</company>
+ </author>
+ <description>
+ SWT's Image class can be used to display images in a GUI. The
+ most common source of images is to load from a standard file
+ format such as GIF, JPEG, PNG, or BMP. Some controls, including
+ Buttons and TreeItems, are able to display an Image directly
+ through the setImage(Image) method, but any control's paint
+ event allows images to be drawn through the callback's graphic
+ context. SWT's ImageData class represents the raw data making up
+ an SWT Image and determines the color for each pixel coordinate.
+ This article shows the correct uses of ImageData and Image,
+ shows how to load images from files, and how to achieve graphic
+ effects such as transparency, alpha blending, animation,
+ scaling, and custom cursors.
+ </description>
+</article>
diff --git a/Article-Table-viewer/about.xml b/Article-Table-viewer/about.xml
new file mode 100644
index 0000000..61dff4a
--- /dev/null
+++ b/Article-Table-viewer/about.xml
@@ -0,0 +1,26 @@
+<!DOCTYPE doc [
+ <!ENTITY trade "&#153;">
+ <!ENTITY reg "&#174;">
+]>
+
+<article link="table_viewer.html">
+ <title>Building and delivering a table editor with SWT/JFace</title>
+ <date>July 3, 2003</date>
+ <category>rcp</category>
+ <category>swt</category>
+ <author>
+ <name>Laurent Gauthier</name>
+ <email>lgauthier@opnworks.com</email>
+ <company>Mirasol Op'nWorks</company>
+ </author>
+ <description>
+ OpenGL is a vendor-neutral, multi-platform standard for creating
+ high-performance 2D and 3D graphics. Hardware and software
+ implementations exist on various operating systems, including
+ Windows, Linux and MacOS. OpenGL may be used to render simple 2D
+ charts or complex 3D games. This article describes an
+ experimental Eclipse plug-in that facilitates the use of OpenGL
+ for drawing onto SWT widgets. A short history and overview of
+ OpenGL is presented, followed by an example application.
+ </description>
+</article> \ No newline at end of file

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