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Diffstat (limited to 'org.eclipse.tips.examples/matrixrain/particle.js')
-rw-r--r--org.eclipse.tips.examples/matrixrain/particle.js124
1 files changed, 124 insertions, 0 deletions
diff --git a/org.eclipse.tips.examples/matrixrain/particle.js b/org.eclipse.tips.examples/matrixrain/particle.js
new file mode 100644
index 000000000..d67254fc1
--- /dev/null
+++ b/org.eclipse.tips.examples/matrixrain/particle.js
@@ -0,0 +1,124 @@
+/*******************************************************************************
+ * Copyright (c) 2018 Remain Software
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ * wim.jongman@remainsoftware.com - initial API and implementation
+ *******************************************************************************/
+// Copyright 2017 Wim Jongman
+function Particle() {
+
+ this.init = function(first) {
+ this.fTrail = new Array();
+ this.fChar = new Array();
+ this.fOpac = new Array();
+ this.scalar = 10;
+ this.fForce = createVector(0, this.scalar);
+ if (first) {
+ this.active = Math.floor(random(50));
+ }
+ this.alive = 0;
+ this.laneNumber = this.getFreeLane();
+ lanes[this.laneNumber] = true;
+ this.theY = 0;
+ if (first) {
+ this.theY = Math.floor(random(height / 2));
+ }
+ this.pos = createVector(this.laneNumber * this.scalar, this.theY);
+ this.vel = createVector(0, 0);
+ this.acc = createVector(0, 0);
+ this.prv = createVector(0, 0);
+ this.speed = Math.floor(random(10) + 1);
+ this.char = this.getRandomChar();
+ this.fTrail[this.fTrail.length] = this.pos;
+ this.fChar[this.fChar.length] = this.char;
+ this.fOpac[this.fOpac.length] = 255;
+ }
+
+ this.getRandomChar = function() {
+ if (Math.round(random()) == 1) {
+ return char(Math.floor(12458 + random(74)));
+ }
+ return char(Math.floor(47 + random(43)));
+ }
+
+ /**
+ * Become active after a while.
+ */
+ this.isActive = function() {
+ if (this.active <= 0) {
+ return true;
+ }
+ this.active--;
+ return false;
+ }
+
+ this.getFreeLane = function() {
+ var numberOfLanes = Math.floor(width / this.scalar);
+ var result = Math.floor(random(numberOfLanes));
+ while (lanes[result] == true) {
+ result = Math.floor(random(numberOfLanes));
+ }
+ return result;
+ }
+
+ this.update = function() {
+ // console.log(this.alive, this.fTrail.length, this.pos.y);
+ if (this.pos.y > height
+ && (this.alive > 0 && (this.alive + 5) >= this.fTrail.length)) {
+ lanes[this.laneNumber] = false;
+ this.init(false);
+ }
+
+ else if (this.pos.y <= height + 20) {
+ var copy = this.pos.copy();
+ this.fTrail[this.fTrail.length] = copy;
+ this.fChar[this.fChar.length] = this.char;
+ this.fOpac[this.fOpac.length] = 200;
+ this.vel.add(this.acc);
+ this.pos.add(this.vel);
+ this.vel.limit(this.speed);
+ this.acc.mult(0);
+ this.char = this.getRandomChar();
+ }
+ }
+
+ this.getOpacity = function(pos) {
+ var count = this.fOpac[pos];
+ this.fOpac[pos] -= this.speed;
+ if (this.fTrail[pos].y > height) {
+ this.fOpac[pos] = 0;// (this.speed * 100);
+ }
+ if (count > 0 && this.fOpac[pos] <= 0) {
+ this.alive += 2;
+ }
+ return this.fOpac[pos];
+ }
+
+ this.getX = function(pos) {
+ return this.fTrail[pos].x;
+ }
+
+ this.getY = function(pos) {
+ return this.fTrail[pos].y;
+ }
+
+ this.getChar = function(pos) {
+ if (Math.floor(random(10)) == 5) {
+ this.fChar[pos] = this.getRandomChar();
+ }
+ if (pos == 0) {
+ return this.getRandomChar();
+ }
+ return this.fChar[pos];
+ }
+
+ this.applyForce = function() {
+ this.acc.add(this.fForce);
+ }
+
+ this.init(true);
+} \ No newline at end of file

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