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Diffstat (limited to 'org.eclipse.tips.examples/matrixrain/particle.js')
-rw-r--r-- | org.eclipse.tips.examples/matrixrain/particle.js | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/org.eclipse.tips.examples/matrixrain/particle.js b/org.eclipse.tips.examples/matrixrain/particle.js new file mode 100644 index 000000000..d67254fc1 --- /dev/null +++ b/org.eclipse.tips.examples/matrixrain/particle.js @@ -0,0 +1,124 @@ +/******************************************************************************* + * Copyright (c) 2018 Remain Software + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * wim.jongman@remainsoftware.com - initial API and implementation + *******************************************************************************/ +// Copyright 2017 Wim Jongman +function Particle() { + + this.init = function(first) { + this.fTrail = new Array(); + this.fChar = new Array(); + this.fOpac = new Array(); + this.scalar = 10; + this.fForce = createVector(0, this.scalar); + if (first) { + this.active = Math.floor(random(50)); + } + this.alive = 0; + this.laneNumber = this.getFreeLane(); + lanes[this.laneNumber] = true; + this.theY = 0; + if (first) { + this.theY = Math.floor(random(height / 2)); + } + this.pos = createVector(this.laneNumber * this.scalar, this.theY); + this.vel = createVector(0, 0); + this.acc = createVector(0, 0); + this.prv = createVector(0, 0); + this.speed = Math.floor(random(10) + 1); + this.char = this.getRandomChar(); + this.fTrail[this.fTrail.length] = this.pos; + this.fChar[this.fChar.length] = this.char; + this.fOpac[this.fOpac.length] = 255; + } + + this.getRandomChar = function() { + if (Math.round(random()) == 1) { + return char(Math.floor(12458 + random(74))); + } + return char(Math.floor(47 + random(43))); + } + + /** + * Become active after a while. + */ + this.isActive = function() { + if (this.active <= 0) { + return true; + } + this.active--; + return false; + } + + this.getFreeLane = function() { + var numberOfLanes = Math.floor(width / this.scalar); + var result = Math.floor(random(numberOfLanes)); + while (lanes[result] == true) { + result = Math.floor(random(numberOfLanes)); + } + return result; + } + + this.update = function() { + // console.log(this.alive, this.fTrail.length, this.pos.y); + if (this.pos.y > height + && (this.alive > 0 && (this.alive + 5) >= this.fTrail.length)) { + lanes[this.laneNumber] = false; + this.init(false); + } + + else if (this.pos.y <= height + 20) { + var copy = this.pos.copy(); + this.fTrail[this.fTrail.length] = copy; + this.fChar[this.fChar.length] = this.char; + this.fOpac[this.fOpac.length] = 200; + this.vel.add(this.acc); + this.pos.add(this.vel); + this.vel.limit(this.speed); + this.acc.mult(0); + this.char = this.getRandomChar(); + } + } + + this.getOpacity = function(pos) { + var count = this.fOpac[pos]; + this.fOpac[pos] -= this.speed; + if (this.fTrail[pos].y > height) { + this.fOpac[pos] = 0;// (this.speed * 100); + } + if (count > 0 && this.fOpac[pos] <= 0) { + this.alive += 2; + } + return this.fOpac[pos]; + } + + this.getX = function(pos) { + return this.fTrail[pos].x; + } + + this.getY = function(pos) { + return this.fTrail[pos].y; + } + + this.getChar = function(pos) { + if (Math.floor(random(10)) == 5) { + this.fChar[pos] = this.getRandomChar(); + } + if (pos == 0) { + return this.getRandomChar(); + } + return this.fChar[pos]; + } + + this.applyForce = function() { + this.acc.add(this.fForce); + } + + this.init(true); +}
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