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-rw-r--r--bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GLU.properties1745
1 files changed, 1745 insertions, 0 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GLU.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GLU.properties
new file mode 100644
index 0000000000..b1610a2dac
--- /dev/null
+++ b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GLU.properties
@@ -0,0 +1,1745 @@
+org_eclipse_swt_opengl_GL=flags=no_gen
+GL_glAccum=
+GL_glAccum_0=
+GL_glAccum_1=
+
+GL_glAlphaFunc=
+GL_glAlphaFunc_0=
+GL_glAlphaFunc_1=
+
+GL_glAreTexturesResident=
+GL_glAreTexturesResident_0=
+GL_glAreTexturesResident_1=
+GL_glAreTexturesResident_2=
+
+GL_glArrayElement=
+GL_glArrayElement_0=
+
+GL_glBegin=
+GL_glBegin_0=
+
+GL_glBindTexture=
+GL_glBindTexture_0=
+GL_glBindTexture_1=
+
+GL_glBitmap=
+GL_glBitmap_0=
+GL_glBitmap_1=
+GL_glBitmap_2=
+GL_glBitmap_3=
+GL_glBitmap_4=
+GL_glBitmap_5=
+GL_glBitmap_6=
+
+GL_glBlendFunc=
+GL_glBlendFunc_0=
+GL_glBlendFunc_1=
+
+GL_glCallList=
+GL_glCallList_0=
+
+GL_glCallLists__II_3B=
+GL_glCallLists__II_3B_0=
+GL_glCallLists__II_3B_1=
+GL_glCallLists__II_3B_2=
+
+GL_glCallLists__II_3C=
+GL_glCallLists__II_3C_0=
+GL_glCallLists__II_3C_1=
+GL_glCallLists__II_3C_2=
+
+GL_glCallLists__II_3I=
+GL_glCallLists__II_3I_0=
+GL_glCallLists__II_3I_1=
+GL_glCallLists__II_3I_2=
+
+GL_glClear=
+GL_glClear_0=
+
+GL_glClearAccum=
+GL_glClearAccum_0=
+GL_glClearAccum_1=
+GL_glClearAccum_2=
+GL_glClearAccum_3=
+
+GL_glClearColor=
+GL_glClearColor_0=
+GL_glClearColor_1=
+GL_glClearColor_2=
+GL_glClearColor_3=
+
+GL_glClearDepth=
+GL_glClearDepth_0=
+
+GL_glClearIndex=
+GL_glClearIndex_0=
+
+GL_glClearStencil=
+GL_glClearStencil_0=
+
+GL_glClipPlane=
+GL_glClipPlane_0=
+GL_glClipPlane_1=
+
+GL_glColor3b=
+GL_glColor3b_0=
+GL_glColor3b_1=
+GL_glColor3b_2=
+
+GL_glColor3bv=
+GL_glColor3bv_0=
+
+GL_glColor3d=
+GL_glColor3d_0=
+GL_glColor3d_1=
+GL_glColor3d_2=
+
+GL_glColor3dv=
+GL_glColor3dv_0=
+
+GL_glColor3f=
+GL_glColor3f_0=
+GL_glColor3f_1=
+GL_glColor3f_2=
+
+GL_glColor3fv=
+GL_glColor3fv_0=
+
+GL_glColor3i=
+GL_glColor3i_0=
+GL_glColor3i_1=
+GL_glColor3i_2=
+
+GL_glColor3iv=
+GL_glColor3iv_0=
+
+GL_glColor3s=
+GL_glColor3s_0=
+GL_glColor3s_1=
+GL_glColor3s_2=
+
+GL_glColor3sv=
+GL_glColor3sv_0=
+
+GL_glColor3ub=
+GL_glColor3ub_0=
+GL_glColor3ub_1=
+GL_glColor3ub_2=
+
+GL_glColor3ubv=
+GL_glColor3ubv_0=
+
+GL_glColor3ui=
+GL_glColor3ui_0=
+GL_glColor3ui_1=
+GL_glColor3ui_2=
+
+GL_glColor3uiv=
+GL_glColor3uiv_0=
+
+GL_glColor3us=
+GL_glColor3us_0=
+GL_glColor3us_1=
+GL_glColor3us_2=
+
+GL_glColor3usv=
+GL_glColor3usv_0=
+
+GL_glColor4b=
+GL_glColor4b_0=
+GL_glColor4b_1=
+GL_glColor4b_2=
+GL_glColor4b_3=
+
+GL_glColor4bv=
+GL_glColor4bv_0=
+
+GL_glColor4d=
+GL_glColor4d_0=
+GL_glColor4d_1=
+GL_glColor4d_2=
+GL_glColor4d_3=
+
+GL_glColor4dv=
+GL_glColor4dv_0=
+
+GL_glColor4f=
+GL_glColor4f_0=
+GL_glColor4f_1=
+GL_glColor4f_2=
+GL_glColor4f_3=
+
+GL_glColor4fv=
+GL_glColor4fv_0=
+
+GL_glColor4i=
+GL_glColor4i_0=
+GL_glColor4i_1=
+GL_glColor4i_2=
+GL_glColor4i_3=
+
+GL_glColor4iv=
+GL_glColor4iv_0=
+
+GL_glColor4s=
+GL_glColor4s_0=
+GL_glColor4s_1=
+GL_glColor4s_2=
+GL_glColor4s_3=
+
+GL_glColor4ub=
+GL_glColor4ub_0=
+GL_glColor4ub_1=
+GL_glColor4ub_2=
+GL_glColor4ub_3=
+
+GL_glColor4ubv=
+GL_glColor4ubv_0=
+
+GL_glColor4ui=
+GL_glColor4ui_0=
+GL_glColor4ui_1=
+GL_glColor4ui_2=
+GL_glColor4ui_3=
+
+GL_glColor4uiv=
+GL_glColor4uiv_0=
+
+GL_glColor4us=
+GL_glColor4us_0=
+GL_glColor4us_1=
+GL_glColor4us_2=
+GL_glColor4us_3=
+
+GL_glColor4usv=
+GL_glColor4usv_0=
+
+GL_glColorMask=
+GL_glColorMask_0=
+GL_glColorMask_1=
+GL_glColorMask_2=
+GL_glColorMask_3=
+
+GL_glColorMaterial=
+GL_glColorMaterial_0=
+GL_glColorMaterial_1=
+
+GL_glColorPointer=
+GL_glColorPointer_0=
+GL_glColorPointer_1=
+GL_glColorPointer_2=
+GL_glColorPointer_3=
+
+GL_glCopyPixels=
+GL_glCopyPixels_0=
+GL_glCopyPixels_1=
+GL_glCopyPixels_2=
+GL_glCopyPixels_3=
+GL_glCopyPixels_4=
+
+GL_glCopyTexImage1D=
+GL_glCopyTexImage1D_0=
+GL_glCopyTexImage1D_1=
+GL_glCopyTexImage1D_2=
+GL_glCopyTexImage1D_3=
+GL_glCopyTexImage1D_4=
+GL_glCopyTexImage1D_5=
+GL_glCopyTexImage1D_6=
+
+GL_glCopyTexImage2D=
+GL_glCopyTexImage2D_0=
+GL_glCopyTexImage2D_1=
+GL_glCopyTexImage2D_2=
+GL_glCopyTexImage2D_3=
+GL_glCopyTexImage2D_4=
+GL_glCopyTexImage2D_5=
+GL_glCopyTexImage2D_6=
+GL_glCopyTexImage2D_7=
+
+GL_glCopyTexSubImage1D=
+GL_glCopyTexSubImage1D_0=
+GL_glCopyTexSubImage1D_1=
+GL_glCopyTexSubImage1D_2=
+GL_glCopyTexSubImage1D_3=
+GL_glCopyTexSubImage1D_4=
+GL_glCopyTexSubImage1D_5=
+
+GL_glCopyTexSubImage2D=
+GL_glCopyTexSubImage2D_0=
+GL_glCopyTexSubImage2D_1=
+GL_glCopyTexSubImage2D_2=
+GL_glCopyTexSubImage2D_3=
+GL_glCopyTexSubImage2D_4=
+GL_glCopyTexSubImage2D_5=
+GL_glCopyTexSubImage2D_6=
+GL_glCopyTexSubImage2D_7=
+
+GL_glCullFace=
+GL_glCullFace_0=
+
+GL_glDeleteLists=
+GL_glDeleteLists_0=
+GL_glDeleteLists_1=
+
+GL_glDeleteTextures=
+GL_glDeleteTextures_0=
+GL_glDeleteTextures_1=
+
+GL_glDepthFunc=
+GL_glDepthFunc_0=
+
+GL_glDepthMask=
+GL_glDepthMask_0=
+
+GL_glDepthRange=
+GL_glDepthRange_0=
+GL_glDepthRange_1=
+
+GL_glDisable=
+GL_glDisable_0=
+
+GL_glDisableClientState=
+GL_glDisableClientState_0=
+
+GL_glDrawArrays=
+GL_glDrawArrays_0=
+GL_glDrawArrays_1=
+GL_glDrawArrays_2=
+
+GL_glDrawBuffer=
+GL_glDrawBuffer_0=
+
+GL_glDrawElements=
+GL_glDrawElements_0=
+GL_glDrawElements_1=
+GL_glDrawElements_2=
+GL_glDrawElements_3=
+
+GL_glDrawPixels=
+GL_glDrawPixels_0=
+GL_glDrawPixels_1=
+GL_glDrawPixels_2=
+GL_glDrawPixels_3=
+GL_glDrawPixels_4=
+
+GL_glEdgeFlag=
+GL_glEdgeFlag_0=
+
+GL_glEdgeFlagPointer=
+GL_glEdgeFlagPointer_0=
+GL_glEdgeFlagPointer_1=
+
+GL_glEdgeFlagv=
+GL_glEdgeFlagv_0=
+
+GL_glEnable=
+GL_glEnable_0=
+
+GL_glEnableClientState=
+GL_glEnableClientState_0=
+
+GL_glEnd=
+
+GL_glEndList=
+
+GL_glEvalCoord1d=
+GL_glEvalCoord1d_0=
+
+GL_glEvalCoord1dv=
+GL_glEvalCoord1dv_0=
+
+GL_glEvalCoord1f=
+GL_glEvalCoord1f_0=
+
+GL_glEvalCoord1fv=
+GL_glEvalCoord1fv_0=
+
+GL_glEvalCoord2d=
+GL_glEvalCoord2d_0=
+GL_glEvalCoord2d_1=
+
+GL_glEvalCoord2dv=
+GL_glEvalCoord2dv_0=
+
+GL_glEvalCoord2f=
+GL_glEvalCoord2f_0=
+GL_glEvalCoord2f_1=
+
+GL_glEvalCoord2fv=
+GL_glEvalCoord2fv_0=
+
+GL_glEvalMesh1=
+GL_glEvalMesh1_0=
+GL_glEvalMesh1_1=
+GL_glEvalMesh1_2=
+
+GL_glEvalMesh2=
+GL_glEvalMesh2_0=
+GL_glEvalMesh2_1=
+GL_glEvalMesh2_2=
+GL_glEvalMesh2_3=
+GL_glEvalMesh2_4=
+
+GL_glEvalPoint1=
+GL_glEvalPoint1_0=
+
+GL_glEvalPoint2=
+GL_glEvalPoint2_0=
+GL_glEvalPoint2_1=
+
+GL_glFeedbackBuffer=
+GL_glFeedbackBuffer_0=
+GL_glFeedbackBuffer_1=
+GL_glFeedbackBuffer_2=
+
+GL_glFinish=
+
+GL_glFlush=
+
+GL_glFogf=
+GL_glFogf_0=
+GL_glFogf_1=
+
+GL_glFogfv=
+GL_glFogfv_0=
+GL_glFogfv_1=
+
+GL_glFogi=
+GL_glFogi_0=
+GL_glFogi_1=
+
+GL_glFogiv=
+GL_glFogiv_0=
+GL_glFogiv_1=
+
+GL_glFrontFace=
+GL_glFrontFace_0=
+
+GL_glFrustum=
+GL_glFrustum_0=
+GL_glFrustum_1=
+GL_glFrustum_2=
+GL_glFrustum_3=
+GL_glFrustum_4=
+GL_glFrustum_5=
+
+GL_glGenLists=
+GL_glGenLists_0=
+
+GL_glGenTextures=
+GL_glGenTextures_0=
+GL_glGenTextures_1=
+
+GL_glGetBooleanv=
+GL_glGetBooleanv_0=
+GL_glGetBooleanv_1=
+
+GL_glGetClipPlane=
+GL_glGetClipPlane_0=
+GL_glGetClipPlane_1=
+
+GL_glGetDoublev=
+GL_glGetDoublev_0=
+GL_glGetDoublev_1=
+
+GL_glGetError=
+
+GL_glGetFloatv=
+GL_glGetFloatv_0=
+GL_glGetFloatv_1=
+
+GL_glGetIntegerv=
+GL_glGetIntegerv_0=
+GL_glGetIntegerv_1=
+
+GL_glGetLightfv=
+GL_glGetLightfv_0=
+GL_glGetLightfv_1=
+GL_glGetLightfv_2=
+
+GL_glGetLightiv=
+GL_glGetLightiv_0=
+GL_glGetLightiv_1=
+GL_glGetLightiv_2=
+
+GL_glGetMapdv=
+GL_glGetMapdv_0=
+GL_glGetMapdv_1=
+GL_glGetMapdv_2=
+
+GL_glGetMapfv=
+GL_glGetMapfv_0=
+GL_glGetMapfv_1=
+GL_glGetMapfv_2=
+
+GL_glGetMapiv=
+GL_glGetMapiv_0=
+GL_glGetMapiv_1=
+GL_glGetMapiv_2=
+
+GL_glGetMaterialfv=
+GL_glGetMaterialfv_0=
+GL_glGetMaterialfv_1=
+GL_glGetMaterialfv_2=
+
+GL_glGetMaterialiv=
+GL_glGetMaterialiv_0=
+GL_glGetMaterialiv_1=
+GL_glGetMaterialiv_2=
+
+GL_glGetPixelMapfv=
+GL_glGetPixelMapfv_0=
+GL_glGetPixelMapfv_1=
+
+GL_glGetPixelMapuiv=
+GL_glGetPixelMapuiv_0=
+GL_glGetPixelMapuiv_1=
+
+GL_glGetPixelMapusv=
+GL_glGetPixelMapusv_0=
+GL_glGetPixelMapusv_1=
+
+GL_glGetPointerv=
+GL_glGetPointerv_0=
+GL_glGetPointerv_1=
+
+GL_glGetPolygonStipple=
+GL_glGetPolygonStipple_0=
+
+GL_glGetString=
+GL_glGetString_0=
+
+GL_glGetTexEnvfv=
+GL_glGetTexEnvfv_0=
+GL_glGetTexEnvfv_1=
+GL_glGetTexEnvfv_2=
+
+GL_glGetTexEnviv=
+GL_glGetTexEnviv_0=
+GL_glGetTexEnviv_1=
+GL_glGetTexEnviv_2=
+
+GL_glGetTexGendv=
+GL_glGetTexGendv_0=
+GL_glGetTexGendv_1=
+GL_glGetTexGendv_2=
+
+GL_glGetTexGenfv=
+GL_glGetTexGenfv_0=
+GL_glGetTexGenfv_1=
+GL_glGetTexGenfv_2=
+
+GL_glGetTexGeniv=
+GL_glGetTexGeniv_0=
+GL_glGetTexGeniv_1=
+GL_glGetTexGeniv_2=
+
+GL_glGetTexImage=
+GL_glGetTexImage_0=
+GL_glGetTexImage_1=
+GL_glGetTexImage_2=
+GL_glGetTexImage_3=
+GL_glGetTexImage_4=
+
+GL_glGetTexLevelParameterfv=
+GL_glGetTexLevelParameterfv_0=
+GL_glGetTexLevelParameterfv_1=
+GL_glGetTexLevelParameterfv_2=
+GL_glGetTexLevelParameterfv_3=
+
+GL_glGetTexLevelParameteriv=
+GL_glGetTexLevelParameteriv_0=
+GL_glGetTexLevelParameteriv_1=
+GL_glGetTexLevelParameteriv_2=
+GL_glGetTexLevelParameteriv_3=
+
+GL_glGetTexParameterfv=
+GL_glGetTexParameterfv_0=
+GL_glGetTexParameterfv_1=
+GL_glGetTexParameterfv_2=
+
+GL_glGetTexParameteriv=
+GL_glGetTexParameteriv_0=
+GL_glGetTexParameteriv_1=
+GL_glGetTexParameteriv_2=
+
+GL_glHint=
+GL_glHint_0=
+GL_glHint_1=
+
+GL_glIndexMask=
+GL_glIndexMask_0=
+
+GL_glIndexPointer=
+GL_glIndexPointer_0=
+GL_glIndexPointer_1=
+GL_glIndexPointer_2=
+
+GL_glIndexd=
+GL_glIndexd_0=
+
+GL_glIndexdv=
+GL_glIndexdv_0=
+
+GL_glIndexf=
+GL_glIndexf_0=
+
+GL_glIndexfv=
+GL_glIndexfv_0=
+
+GL_glIndexi=
+GL_glIndexi_0=
+
+GL_glIndexiv=
+GL_glIndexiv_0=
+
+GL_glIndexs=
+GL_glIndexs_0=
+
+GL_glIndexsv=
+GL_glIndexsv_0=
+
+GL_glInitNames=
+
+GL_glInterleavedArrays=
+GL_glInterleavedArrays_0=
+GL_glInterleavedArrays_1=
+GL_glInterleavedArrays_2=
+
+GL_glIsEnabled=
+GL_glIsEnabled_0=
+
+GL_glIsList=
+GL_glIsList_0=
+
+GL_glIsTexture=
+GL_glIsTexture_0=
+
+GL_glLightModelf=
+GL_glLightModelf_0=
+GL_glLightModelf_1=
+
+GL_glLightModelfv=
+GL_glLightModelfv_0=
+GL_glLightModelfv_1=
+
+GL_glLightModeli=
+GL_glLightModeli_0=
+GL_glLightModeli_1=
+
+GL_glLightModeliv=
+GL_glLightModeliv_0=
+GL_glLightModeliv_1=
+
+GL_glLightf=
+GL_glLightf_0=
+GL_glLightf_1=
+GL_glLightf_2=
+
+GL_glLightfv=
+GL_glLightfv_0=
+GL_glLightfv_1=
+GL_glLightfv_2=
+
+GL_glLighti=
+GL_glLighti_0=
+GL_glLighti_1=
+GL_glLighti_2=
+
+GL_glLightiv=
+GL_glLightiv_0=
+GL_glLightiv_1=
+GL_glLightiv_2=
+
+GL_glLineStipple=
+GL_glLineStipple_0=
+GL_glLineStipple_1=
+
+GL_glLineWidth=
+GL_glLineWidth_0=
+
+GL_glListBase=
+GL_glListBase_0=
+
+GL_glLoadIdentity=
+
+GL_glLoadMatrixd=
+GL_glLoadMatrixd_0=
+
+GL_glLoadMatrixf=
+GL_glLoadMatrixf_0=
+
+GL_glLoadName=
+GL_glLoadName_0=
+
+GL_glLogicOp=
+GL_glLogicOp_0=
+
+GL_glMap1d=
+GL_glMap1d_0=
+GL_glMap1d_1=
+GL_glMap1d_2=
+GL_glMap1d_3=
+GL_glMap1d_4=
+GL_glMap1d_5=
+
+GL_glMap1f=
+GL_glMap1f_0=
+GL_glMap1f_1=
+GL_glMap1f_2=
+GL_glMap1f_3=
+GL_glMap1f_4=
+GL_glMap1f_5=
+
+GL_glMap2d=
+GL_glMap2d_0=
+GL_glMap2d_1=
+GL_glMap2d_2=
+GL_glMap2d_3=
+GL_glMap2d_4=
+GL_glMap2d_5=
+GL_glMap2d_6=
+GL_glMap2d_7=
+GL_glMap2d_8=
+GL_glMap2d_9=
+
+GL_glMap2f=
+GL_glMap2f_0=
+GL_glMap2f_1=
+GL_glMap2f_2=
+GL_glMap2f_3=
+GL_glMap2f_4=
+GL_glMap2f_5=
+GL_glMap2f_6=
+GL_glMap2f_7=
+GL_glMap2f_8=
+GL_glMap2f_9=
+
+GL_glMapGrid1d=
+GL_glMapGrid1d_0=
+GL_glMapGrid1d_1=
+GL_glMapGrid1d_2=
+
+GL_glMapGrid1f=
+GL_glMapGrid1f_0=
+GL_glMapGrid1f_1=
+GL_glMapGrid1f_2=
+
+GL_glMapGrid2d=
+GL_glMapGrid2d_0=
+GL_glMapGrid2d_1=
+GL_glMapGrid2d_2=
+GL_glMapGrid2d_3=
+GL_glMapGrid2d_4=
+GL_glMapGrid2d_5=
+
+GL_glMapGrid2f=
+GL_glMapGrid2f_0=
+GL_glMapGrid2f_1=
+GL_glMapGrid2f_2=
+GL_glMapGrid2f_3=
+GL_glMapGrid2f_4=
+GL_glMapGrid2f_5=
+
+GL_glMaterialf=
+GL_glMaterialf_0=
+GL_glMaterialf_1=
+GL_glMaterialf_2=
+
+GL_glMaterialfv=
+GL_glMaterialfv_0=
+GL_glMaterialfv_1=
+GL_glMaterialfv_2=
+
+GL_glMateriali=
+GL_glMateriali_0=
+GL_glMateriali_1=
+GL_glMateriali_2=
+
+GL_glMaterialiv=
+GL_glMaterialiv_0=
+GL_glMaterialiv_1=
+GL_glMaterialiv_2=
+
+GL_glMatrixMode=
+GL_glMatrixMode_0=
+
+GL_glMultMatrixd=
+GL_glMultMatrixd_0=
+
+GL_glMultMatrixf=
+GL_glMultMatrixf_0=
+
+GL_glNewList=
+GL_glNewList_0=
+GL_glNewList_1=
+
+GL_glNormal3b=
+GL_glNormal3b_0=
+GL_glNormal3b_1=
+GL_glNormal3b_2=
+
+GL_glNormal3bv=
+GL_glNormal3bv_0=
+
+GL_glNormal3d=
+GL_glNormal3d_0=
+GL_glNormal3d_1=
+GL_glNormal3d_2=
+
+GL_glNormal3dv=
+GL_glNormal3dv_0=
+
+GL_glNormal3f=
+GL_glNormal3f_0=
+GL_glNormal3f_1=
+GL_glNormal3f_2=
+
+GL_glNormal3fv=
+GL_glNormal3fv_0=
+
+GL_glNormal3i=
+GL_glNormal3i_0=
+GL_glNormal3i_1=
+GL_glNormal3i_2=
+
+GL_glNormal3iv=
+GL_glNormal3iv_0=
+
+GL_glNormal3s=
+GL_glNormal3s_0=
+GL_glNormal3s_1=
+GL_glNormal3s_2=
+
+GL_glNormal3sv=
+GL_glNormal3sv_0=
+
+GL_glNormalPointer=
+GL_glNormalPointer_0=
+GL_glNormalPointer_1=
+GL_glNormalPointer_2=
+
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+GLU_gluBeginSurface=
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+
+GLU_gluNewNurbsRenderer=
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+GLU_gluOrtho2D_0=
+GLU_gluOrtho2D_1=
+GLU_gluOrtho2D_2=
+GLU_gluOrtho2D_3=
+
+GLU_gluPartialDisk=
+GLU_gluPartialDisk_0=cast=(GLUquadric *)
+GLU_gluPartialDisk_1=
+GLU_gluPartialDisk_2=
+GLU_gluPartialDisk_3=
+GLU_gluPartialDisk_4=
+GLU_gluPartialDisk_5=
+GLU_gluPartialDisk_6=
+
+GLU_gluPerspective=
+GLU_gluPerspective_0=
+GLU_gluPerspective_1=
+GLU_gluPerspective_2=
+GLU_gluPerspective_3=
+
+GLU_gluPickMatrix=
+GLU_gluPickMatrix_0=
+GLU_gluPickMatrix_1=
+GLU_gluPickMatrix_2=
+GLU_gluPickMatrix_3=
+GLU_gluPickMatrix_4=flags=critical
+
+GLU_gluProject=
+GLU_gluProject_0=
+GLU_gluProject_1=
+GLU_gluProject_2=
+GLU_gluProject_3=flags=critical
+GLU_gluProject_4=flags=critical
+GLU_gluProject_5=flags=critical
+GLU_gluProject_6=flags=critical
+GLU_gluProject_7=flags=critical
+GLU_gluProject_8=flags=critical
+
+GLU_gluPwlCurve=
+GLU_gluPwlCurve_0=cast=(GLUnurbs *)
+GLU_gluPwlCurve_1=
+GLU_gluPwlCurve_2=flags=critical
+GLU_gluPwlCurve_3=
+GLU_gluPwlCurve_4=
+
+GLU_gluQuadricCallback=
+GLU_gluQuadricCallback_0=cast=(GLUquadricObj *)
+GLU_gluQuadricCallback_1=
+GLU_gluQuadricCallback_2=cast=(void (__stdcall *)())
+
+GLU_gluQuadricDrawStyle=
+GLU_gluQuadricDrawStyle_0=cast=(GLUquadricObj *)
+GLU_gluQuadricDrawStyle_1=
+
+GLU_gluQuadricNormals=
+GLU_gluQuadricNormals_0=cast=(GLUquadricObj *)
+GLU_gluQuadricNormals_1=
+
+GLU_gluQuadricOrientation=
+GLU_gluQuadricOrientation_0=cast=(GLUquadric *)
+GLU_gluQuadricOrientation_1=
+
+GLU_gluQuadricTexture=
+GLU_gluQuadricTexture_0=cast=(GLUquadric *)
+GLU_gluQuadricTexture_1=
+
+GLU_gluScaleImage=
+GLU_gluScaleImage_0=
+GLU_gluScaleImage_1=
+GLU_gluScaleImage_2=
+GLU_gluScaleImage_3=
+GLU_gluScaleImage_4=cast=(const void *)
+GLU_gluScaleImage_5=
+GLU_gluScaleImage_6=
+GLU_gluScaleImage_7=
+GLU_gluScaleImage_8=cast=(void *)
+
+GLU_gluSphere=
+GLU_gluSphere_0=cast=(GLUquadric *)
+GLU_gluSphere_1=
+GLU_gluSphere_2=
+GLU_gluSphere_3=
+
+GLU_gluTessBeginContour=
+GLU_gluTessBeginContour_0=cast=(GLUtesselator *)
+
+GLU_gluTessBeginPolygon=
+GLU_gluTessBeginPolygon_0=cast=(GLUtesselator *)
+GLU_gluTessBeginPolygon_1=cast=(GLvoid *)
+
+GLU_gluTessCallback=
+GLU_gluTessCallback_0=cast=(GLUtesselator *)
+GLU_gluTessCallback_1=
+GLU_gluTessCallback_2=cast=(void (__stdcall *)())
+
+GLU_gluTessEndContour=
+GLU_gluTessEndContour_0=cast=(GLUtesselator *)
+
+GLU_gluTessEndPolygon=
+GLU_gluTessEndPolygon_0=cast=(GLUtesselator *)
+
+GLU_gluTessNormal=
+GLU_gluTessNormal_0=cast=(GLUtesselator *)
+GLU_gluTessNormal_1=
+GLU_gluTessNormal_2=
+GLU_gluTessNormal_3=
+
+GLU_gluTessProperty=
+GLU_gluTessProperty_0=cast=(GLUtesselator *)
+GLU_gluTessProperty_1=
+GLU_gluTessProperty_2=
+
+GLU_gluTessVertex=
+GLU_gluTessVertex_0=cast=(GLUtesselator *)
+GLU_gluTessVertex_1=flags=critical
+GLU_gluTessVertex_2=cast=(GLvoid *)
+
+GLU_gluUnProject=
+GLU_gluUnProject_0=
+GLU_gluUnProject_1=
+GLU_gluUnProject_2=
+GLU_gluUnProject_3=flags=critical
+GLU_gluUnProject_4=flags=critical
+GLU_gluUnProject_5=flags=critical
+GLU_gluUnProject_6=flags=critical
+GLU_gluUnProject_7=flags=critical
+GLU_gluUnProject_8=flags=critical
+
+
+org_eclipse_swt_opengl_GLYPHMETRICSFLOAT=flags=no_gen
+GLYPHMETRICSFLOAT_gmfBlackBoxX=
+GLYPHMETRICSFLOAT_gmfBlackBoxY=
+GLYPHMETRICSFLOAT_gmfptGlyphOrigin_x=
+GLYPHMETRICSFLOAT_gmfptGlyphOrigin_y=
+GLYPHMETRICSFLOAT_gmfCellIncX=
+GLYPHMETRICSFLOAT_gmfCellIncY=
+
+org_eclipse_swt_opengl_ImageDataUtil=flags=no_gen
+
+org_eclipse_swt_opengl_Library=flags=no_gen
+

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