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author | Grant Gayed | 2004-10-01 13:37:36 +0000 |
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committer | Grant Gayed | 2004-10-01 13:37:36 +0000 |
commit | 40b2dbe96ed856b5fde68ef17bc23211e542c1a7 (patch) | |
tree | 2a5b081f9f6aa04af25e2b90a1053c006d59cbb1 /bundles/org.eclipse.swt.tools/JNI Generation | |
parent | 04f741098908262879658189a871ef8b2168342b (diff) | |
download | eclipse.platform.swt-40b2dbe96ed856b5fde68ef17bc23211e542c1a7.tar.gz eclipse.platform.swt-40b2dbe96ed856b5fde68ef17bc23211e542c1a7.tar.xz eclipse.platform.swt-40b2dbe96ed856b5fde68ef17bc23211e542c1a7.zip |
*** empty log message ***
Diffstat (limited to 'bundles/org.eclipse.swt.tools/JNI Generation')
-rw-r--r-- | bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties | 1745 |
1 files changed, 1745 insertions, 0 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties new file mode 100644 index 0000000000..55f9c5e56e --- /dev/null +++ b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties @@ -0,0 +1,1745 @@ +org_eclipse_swt_opengl_GL= +GL_glAccum= +GL_glAccum_0= +GL_glAccum_1= + +GL_glAlphaFunc= +GL_glAlphaFunc_0= +GL_glAlphaFunc_1= + +GL_glAreTexturesResident= +GL_glAreTexturesResident_0= +GL_glAreTexturesResident_1=flags=critical +GL_glAreTexturesResident_2=flags=critical + +GL_glArrayElement= +GL_glArrayElement_0= + +GL_glBegin= +GL_glBegin_0= + +GL_glBindTexture= +GL_glBindTexture_0= +GL_glBindTexture_1= + +GL_glBitmap= +GL_glBitmap_0= +GL_glBitmap_1= +GL_glBitmap_2= +GL_glBitmap_3= +GL_glBitmap_4= +GL_glBitmap_5= +GL_glBitmap_6=flags=critical + +GL_glBlendFunc= +GL_glBlendFunc_0= +GL_glBlendFunc_1= + +GL_glCallList= +GL_glCallList_0= + +GL_glCallLists__II_3B= +GL_glCallLists__II_3B_0= +GL_glCallLists__II_3B_1= +GL_glCallLists__II_3B_2=flags=critical + +GL_glCallLists__II_3C= +GL_glCallLists__II_3C_0= +GL_glCallLists__II_3C_1= +GL_glCallLists__II_3C_2=flags=critical + +GL_glCallLists__II_3I= +GL_glCallLists__II_3I_0= +GL_glCallLists__II_3I_1= +GL_glCallLists__II_3I_2=flags=critical + +GL_glClear= +GL_glClear_0= + +GL_glClearAccum= +GL_glClearAccum_0= +GL_glClearAccum_1= +GL_glClearAccum_2= +GL_glClearAccum_3= + +GL_glClearColor= +GL_glClearColor_0= +GL_glClearColor_1= +GL_glClearColor_2= +GL_glClearColor_3= + +GL_glClearDepth= +GL_glClearDepth_0= + +GL_glClearIndex= +GL_glClearIndex_0= + +GL_glClearStencil= +GL_glClearStencil_0= + +GL_glClipPlane= +GL_glClipPlane_0= +GL_glClipPlane_1=flags=critical + +GL_glColor3b= +GL_glColor3b_0= +GL_glColor3b_1= +GL_glColor3b_2= + +GL_glColor3bv= +GL_glColor3bv_0=flags=critical + +GL_glColor3d= +GL_glColor3d_0= +GL_glColor3d_1= +GL_glColor3d_2= + +GL_glColor3dv= +GL_glColor3dv_0=flags=critical + +GL_glColor3f= +GL_glColor3f_0= +GL_glColor3f_1= +GL_glColor3f_2= + +GL_glColor3fv= +GL_glColor3fv_0=flags=critical + +GL_glColor3i= +GL_glColor3i_0= +GL_glColor3i_1= +GL_glColor3i_2= + +GL_glColor3iv= +GL_glColor3iv_0=flags=critical + +GL_glColor3s= +GL_glColor3s_0= +GL_glColor3s_1= +GL_glColor3s_2= + +GL_glColor3sv= +GL_glColor3sv_0=flags=critical + +GL_glColor3ub= +GL_glColor3ub_0= +GL_glColor3ub_1= +GL_glColor3ub_2= + +GL_glColor3ubv= +GL_glColor3ubv_0=flags=critical + +GL_glColor3ui= +GL_glColor3ui_0= +GL_glColor3ui_1= +GL_glColor3ui_2= + +GL_glColor3uiv= +GL_glColor3uiv_0=flags=critical + +GL_glColor3us= +GL_glColor3us_0= +GL_glColor3us_1= +GL_glColor3us_2= + +GL_glColor3usv= +GL_glColor3usv_0=flags=critical + +GL_glColor4b= +GL_glColor4b_0= +GL_glColor4b_1= +GL_glColor4b_2= +GL_glColor4b_3= + +GL_glColor4bv= +GL_glColor4bv_0=flags=critical + +GL_glColor4d= +GL_glColor4d_0= +GL_glColor4d_1= +GL_glColor4d_2= +GL_glColor4d_3= + +GL_glColor4dv= +GL_glColor4dv_0=flags=critical + +GL_glColor4f= +GL_glColor4f_0= +GL_glColor4f_1= +GL_glColor4f_2= +GL_glColor4f_3= + +GL_glColor4fv= +GL_glColor4fv_0=flags=critical + +GL_glColor4i= +GL_glColor4i_0= +GL_glColor4i_1= +GL_glColor4i_2= +GL_glColor4i_3= + +GL_glColor4iv= +GL_glColor4iv_0=flags=critical + +GL_glColor4s= +GL_glColor4s_0= +GL_glColor4s_1= +GL_glColor4s_2= +GL_glColor4s_3= + +GL_glColor4ub= +GL_glColor4ub_0= +GL_glColor4ub_1= +GL_glColor4ub_2= +GL_glColor4ub_3= + +GL_glColor4ubv= +GL_glColor4ubv_0= + +GL_glColor4ui= +GL_glColor4ui_0= +GL_glColor4ui_1= +GL_glColor4ui_2= +GL_glColor4ui_3= + +GL_glColor4uiv= +GL_glColor4uiv_0=flags=critical + +GL_glColor4us= +GL_glColor4us_0= +GL_glColor4us_1= +GL_glColor4us_2= +GL_glColor4us_3= + +GL_glColor4usv= +GL_glColor4usv_0=flags=critical + +GL_glColorMask= +GL_glColorMask_0= +GL_glColorMask_1= +GL_glColorMask_2= +GL_glColorMask_3= + +GL_glColorMaterial= +GL_glColorMaterial_0= +GL_glColorMaterial_1= + +GL_glColorPointer= +GL_glColorPointer_0= +GL_glColorPointer_1= +GL_glColorPointer_2= +GL_glColorPointer_3=flags=critical + +GL_glCopyPixels= +GL_glCopyPixels_0= +GL_glCopyPixels_1= +GL_glCopyPixels_2= +GL_glCopyPixels_3= +GL_glCopyPixels_4= + +GL_glCopyTexImage1D= +GL_glCopyTexImage1D_0= +GL_glCopyTexImage1D_1= +GL_glCopyTexImage1D_2= +GL_glCopyTexImage1D_3= +GL_glCopyTexImage1D_4= +GL_glCopyTexImage1D_5= +GL_glCopyTexImage1D_6= + +GL_glCopyTexImage2D= +GL_glCopyTexImage2D_0= +GL_glCopyTexImage2D_1= +GL_glCopyTexImage2D_2= +GL_glCopyTexImage2D_3= +GL_glCopyTexImage2D_4= +GL_glCopyTexImage2D_5= +GL_glCopyTexImage2D_6= +GL_glCopyTexImage2D_7= + +GL_glCopyTexSubImage1D= +GL_glCopyTexSubImage1D_0= +GL_glCopyTexSubImage1D_1= +GL_glCopyTexSubImage1D_2= +GL_glCopyTexSubImage1D_3= +GL_glCopyTexSubImage1D_4= +GL_glCopyTexSubImage1D_5= + +GL_glCopyTexSubImage2D= +GL_glCopyTexSubImage2D_0= +GL_glCopyTexSubImage2D_1= +GL_glCopyTexSubImage2D_2= +GL_glCopyTexSubImage2D_3= +GL_glCopyTexSubImage2D_4= +GL_glCopyTexSubImage2D_5= +GL_glCopyTexSubImage2D_6= +GL_glCopyTexSubImage2D_7= + +GL_glCullFace= +GL_glCullFace_0= + +GL_glDeleteLists= +GL_glDeleteLists_0= +GL_glDeleteLists_1= + +GL_glDeleteTextures= +GL_glDeleteTextures_0= +GL_glDeleteTextures_1=flags=critical + +GL_glDepthFunc= +GL_glDepthFunc_0= + +GL_glDepthMask= +GL_glDepthMask_0= + +GL_glDepthRange= +GL_glDepthRange_0= +GL_glDepthRange_1= + +GL_glDisable= +GL_glDisable_0= + +GL_glDisableClientState= +GL_glDisableClientState_0= + +GL_glDrawArrays= +GL_glDrawArrays_0= +GL_glDrawArrays_1= +GL_glDrawArrays_2= + +GL_glDrawBuffer= +GL_glDrawBuffer_0= + +GL_glDrawElements= +GL_glDrawElements_0= +GL_glDrawElements_1= +GL_glDrawElements_2= +GL_glDrawElements_3=flags=critical + +GL_glDrawPixels= +GL_glDrawPixels_0= +GL_glDrawPixels_1= +GL_glDrawPixels_2= +GL_glDrawPixels_3= +GL_glDrawPixels_4=flags=critical + +GL_glEdgeFlag= +GL_glEdgeFlag_0= + +GL_glEdgeFlagPointer= +GL_glEdgeFlagPointer_0= +GL_glEdgeFlagPointer_1=flags=critical + +GL_glEdgeFlagv= +GL_glEdgeFlagv_0=flags=critical + +GL_glEnable= +GL_glEnable_0= + +GL_glEnableClientState= +GL_glEnableClientState_0= + +GL_glEnd= + +GL_glEndList= + +GL_glEvalCoord1d= +GL_glEvalCoord1d_0= + +GL_glEvalCoord1dv= +GL_glEvalCoord1dv_0=flags=critical + +GL_glEvalCoord1f= +GL_glEvalCoord1f_0= + +GL_glEvalCoord1fv= +GL_glEvalCoord1fv_0=flags=critical + +GL_glEvalCoord2d= +GL_glEvalCoord2d_0= +GL_glEvalCoord2d_1= + +GL_glEvalCoord2dv= +GL_glEvalCoord2dv_0=flags=critical + +GL_glEvalCoord2f= +GL_glEvalCoord2f_0= +GL_glEvalCoord2f_1= + +GL_glEvalCoord2fv= +GL_glEvalCoord2fv_0=flags=critical + +GL_glEvalMesh1= +GL_glEvalMesh1_0= +GL_glEvalMesh1_1= +GL_glEvalMesh1_2= + +GL_glEvalMesh2= +GL_glEvalMesh2_0= +GL_glEvalMesh2_1= +GL_glEvalMesh2_2= +GL_glEvalMesh2_3= +GL_glEvalMesh2_4= + +GL_glEvalPoint1= +GL_glEvalPoint1_0= + +GL_glEvalPoint2= +GL_glEvalPoint2_0= +GL_glEvalPoint2_1= + +GL_glFeedbackBuffer= +GL_glFeedbackBuffer_0= +GL_glFeedbackBuffer_1= +GL_glFeedbackBuffer_2=flags=critical + +GL_glFinish= + +GL_glFlush= + +GL_glFogf= +GL_glFogf_0= +GL_glFogf_1= + +GL_glFogfv= +GL_glFogfv_0= +GL_glFogfv_1=flags=critical + +GL_glFogi= +GL_glFogi_0= +GL_glFogi_1= + +GL_glFogiv= +GL_glFogiv_0= +GL_glFogiv_1=flags=critical + +GL_glFrontFace= +GL_glFrontFace_0= + +GL_glFrustum= +GL_glFrustum_0= +GL_glFrustum_1= +GL_glFrustum_2= +GL_glFrustum_3= +GL_glFrustum_4= +GL_glFrustum_5= + +GL_glGenLists= +GL_glGenLists_0= + +GL_glGenTextures= +GL_glGenTextures_0= +GL_glGenTextures_1=flags=critical + +GL_glGetBooleanv= +GL_glGetBooleanv_0= +GL_glGetBooleanv_1=flags=critical + +GL_glGetClipPlane= +GL_glGetClipPlane_0= +GL_glGetClipPlane_1=flags=critical + +GL_glGetDoublev= +GL_glGetDoublev_0= +GL_glGetDoublev_1=flags=critical + +GL_glGetError= + +GL_glGetFloatv= +GL_glGetFloatv_0= +GL_glGetFloatv_1=flags=critical + +GL_glGetIntegerv= +GL_glGetIntegerv_0= +GL_glGetIntegerv_1=flags=critical + +GL_glGetLightfv= +GL_glGetLightfv_0= +GL_glGetLightfv_1= +GL_glGetLightfv_2=flags=critical + +GL_glGetLightiv= +GL_glGetLightiv_0= +GL_glGetLightiv_1= +GL_glGetLightiv_2=flags=critical + +GL_glGetMapdv= +GL_glGetMapdv_0= +GL_glGetMapdv_1= +GL_glGetMapdv_2=flags=critical + +GL_glGetMapfv= +GL_glGetMapfv_0= +GL_glGetMapfv_1= +GL_glGetMapfv_2=flags=critical + +GL_glGetMapiv= +GL_glGetMapiv_0= +GL_glGetMapiv_1= +GL_glGetMapiv_2=flags=critical + +GL_glGetMaterialfv= +GL_glGetMaterialfv_0= +GL_glGetMaterialfv_1= +GL_glGetMaterialfv_2=flags=critical + +GL_glGetMaterialiv= +GL_glGetMaterialiv_0= +GL_glGetMaterialiv_1= +GL_glGetMaterialiv_2=flags=critical + +GL_glGetPixelMapfv= +GL_glGetPixelMapfv_0= +GL_glGetPixelMapfv_1=flags=critical + +GL_glGetPixelMapuiv= +GL_glGetPixelMapuiv_0= +GL_glGetPixelMapuiv_1=flags=critical + +GL_glGetPixelMapusv= +GL_glGetPixelMapusv_0= +GL_glGetPixelMapusv_1=flags=critical + +GL_glGetPointerv= +GL_glGetPointerv_0= +GL_glGetPointerv_1=cast=(GLvoid **) + +GL_glGetPolygonStipple= +GL_glGetPolygonStipple_0=flags=critical + +GL_glGetString= +GL_glGetString_0= + +GL_glGetTexEnvfv= +GL_glGetTexEnvfv_0= +GL_glGetTexEnvfv_1= +GL_glGetTexEnvfv_2=flags=critical + +GL_glGetTexEnviv= +GL_glGetTexEnviv_0= +GL_glGetTexEnviv_1= +GL_glGetTexEnviv_2=flags=critical + +GL_glGetTexGendv= +GL_glGetTexGendv_0= +GL_glGetTexGendv_1= +GL_glGetTexGendv_2=flags=critical + +GL_glGetTexGenfv= +GL_glGetTexGenfv_0= +GL_glGetTexGenfv_1= +GL_glGetTexGenfv_2=flags=critical + +GL_glGetTexGeniv= +GL_glGetTexGeniv_0= +GL_glGetTexGeniv_1= +GL_glGetTexGeniv_2=flags=critical + +GL_glGetTexImage= +GL_glGetTexImage_0= +GL_glGetTexImage_1= +GL_glGetTexImage_2= +GL_glGetTexImage_3= +GL_glGetTexImage_4=flags=critical + +GL_glGetTexLevelParameterfv= +GL_glGetTexLevelParameterfv_0= +GL_glGetTexLevelParameterfv_1= +GL_glGetTexLevelParameterfv_2= +GL_glGetTexLevelParameterfv_3=flags=critical + +GL_glGetTexLevelParameteriv= +GL_glGetTexLevelParameteriv_0= +GL_glGetTexLevelParameteriv_1= +GL_glGetTexLevelParameteriv_2= +GL_glGetTexLevelParameteriv_3=flags=critical + +GL_glGetTexParameterfv= +GL_glGetTexParameterfv_0= +GL_glGetTexParameterfv_1= +GL_glGetTexParameterfv_2=flags=critical + +GL_glGetTexParameteriv= +GL_glGetTexParameteriv_0= +GL_glGetTexParameteriv_1= +GL_glGetTexParameteriv_2=flags=critical + +GL_glHint= +GL_glHint_0= +GL_glHint_1= + +GL_glIndexMask= +GL_glIndexMask_0= + +GL_glIndexPointer= +GL_glIndexPointer_0= +GL_glIndexPointer_1= +GL_glIndexPointer_2=flags=critical + +GL_glIndexd= +GL_glIndexd_0= + +GL_glIndexdv= +GL_glIndexdv_0=flags=critical + +GL_glIndexf= +GL_glIndexf_0= + +GL_glIndexfv= +GL_glIndexfv_0=flags=critical + +GL_glIndexi= +GL_glIndexi_0= + +GL_glIndexiv= +GL_glIndexiv_0=flags=critical + +GL_glIndexs= +GL_glIndexs_0= + +GL_glIndexsv= +GL_glIndexsv_0=flags=critical + +GL_glInitNames= + +GL_glInterleavedArrays= +GL_glInterleavedArrays_0= +GL_glInterleavedArrays_1= +GL_glInterleavedArrays_2=flags=critical + +GL_glIsEnabled= +GL_glIsEnabled_0= + +GL_glIsList= +GL_glIsList_0= + +GL_glIsTexture= +GL_glIsTexture_0= + +GL_glLightModelf= +GL_glLightModelf_0= +GL_glLightModelf_1= + +GL_glLightModelfv= +GL_glLightModelfv_0= +GL_glLightModelfv_1=flags=critical + +GL_glLightModeli= +GL_glLightModeli_0= +GL_glLightModeli_1= + +GL_glLightModeliv= +GL_glLightModeliv_0= +GL_glLightModeliv_1=flags=critical + +GL_glLightf= +GL_glLightf_0= +GL_glLightf_1= +GL_glLightf_2= + +GL_glLightfv= +GL_glLightfv_0= +GL_glLightfv_1= +GL_glLightfv_2=flags=critical + +GL_glLighti= +GL_glLighti_0= +GL_glLighti_1= +GL_glLighti_2= + +GL_glLightiv= +GL_glLightiv_0= +GL_glLightiv_1= +GL_glLightiv_2=flags=critical + +GL_glLineStipple= +GL_glLineStipple_0= +GL_glLineStipple_1= + +GL_glLineWidth= +GL_glLineWidth_0= + +GL_glListBase= +GL_glListBase_0= + +GL_glLoadIdentity= + +GL_glLoadMatrixd= +GL_glLoadMatrixd_0=flags=critical + +GL_glLoadMatrixf= +GL_glLoadMatrixf_0=flags=critical + +GL_glLoadName= +GL_glLoadName_0= + +GL_glLogicOp= +GL_glLogicOp_0= + +GL_glMap1d= +GL_glMap1d_0= +GL_glMap1d_1= +GL_glMap1d_2= +GL_glMap1d_3= +GL_glMap1d_4= +GL_glMap1d_5=flags=critical + +GL_glMap1f= +GL_glMap1f_0= +GL_glMap1f_1= +GL_glMap1f_2= +GL_glMap1f_3= +GL_glMap1f_4= +GL_glMap1f_5=flags=critical + +GL_glMap2d= +GL_glMap2d_0= +GL_glMap2d_1= +GL_glMap2d_2= +GL_glMap2d_3= +GL_glMap2d_4= +GL_glMap2d_5= +GL_glMap2d_6= +GL_glMap2d_7= +GL_glMap2d_8= +GL_glMap2d_9=flags=critical + +GL_glMap2f= +GL_glMap2f_0= +GL_glMap2f_1= +GL_glMap2f_2= +GL_glMap2f_3= +GL_glMap2f_4= +GL_glMap2f_5= +GL_glMap2f_6= +GL_glMap2f_7= +GL_glMap2f_8= +GL_glMap2f_9=flags=critical + +GL_glMapGrid1d= +GL_glMapGrid1d_0= +GL_glMapGrid1d_1= +GL_glMapGrid1d_2= + +GL_glMapGrid1f= +GL_glMapGrid1f_0= +GL_glMapGrid1f_1= +GL_glMapGrid1f_2= + +GL_glMapGrid2d= +GL_glMapGrid2d_0= +GL_glMapGrid2d_1= +GL_glMapGrid2d_2= +GL_glMapGrid2d_3= +GL_glMapGrid2d_4= +GL_glMapGrid2d_5= + +GL_glMapGrid2f= +GL_glMapGrid2f_0= +GL_glMapGrid2f_1= +GL_glMapGrid2f_2= +GL_glMapGrid2f_3= +GL_glMapGrid2f_4= +GL_glMapGrid2f_5= + +GL_glMaterialf= +GL_glMaterialf_0= +GL_glMaterialf_1= +GL_glMaterialf_2= + +GL_glMaterialfv= +GL_glMaterialfv_0= +GL_glMaterialfv_1= +GL_glMaterialfv_2=flags=critical + +GL_glMateriali= +GL_glMateriali_0= +GL_glMateriali_1= +GL_glMateriali_2= + +GL_glMaterialiv= +GL_glMaterialiv_0= +GL_glMaterialiv_1= +GL_glMaterialiv_2=flags=critical + +GL_glMatrixMode= +GL_glMatrixMode_0= + +GL_glMultMatrixd= +GL_glMultMatrixd_0=flags=critical + +GL_glMultMatrixf= +GL_glMultMatrixf_0=flags=critical + +GL_glNewList= +GL_glNewList_0= +GL_glNewList_1= + +GL_glNormal3b= +GL_glNormal3b_0= +GL_glNormal3b_1= +GL_glNormal3b_2= + +GL_glNormal3bv= +GL_glNormal3bv_0=flags=critical + +GL_glNormal3d= +GL_glNormal3d_0= +GL_glNormal3d_1= +GL_glNormal3d_2= + +GL_glNormal3dv= +GL_glNormal3dv_0=flags=critical + +GL_glNormal3f= +GL_glNormal3f_0= +GL_glNormal3f_1= +GL_glNormal3f_2= + +GL_glNormal3fv= +GL_glNormal3fv_0=flags=critical + +GL_glNormal3i= +GL_glNormal3i_0= +GL_glNormal3i_1= +GL_glNormal3i_2= + +GL_glNormal3iv= +GL_glNormal3iv_0=flags=critical + +GL_glNormal3s= +GL_glNormal3s_0= +GL_glNormal3s_1= +GL_glNormal3s_2= + +GL_glNormal3sv= +GL_glNormal3sv_0=flags=critical + +GL_glNormalPointer= +GL_glNormalPointer_0= +GL_glNormalPointer_1= +GL_glNormalPointer_2=flags=critical + +GL_glOrtho= +GL_glOrtho_0= +GL_glOrtho_1= +GL_glOrtho_2= +GL_glOrtho_3= +GL_glOrtho_4= +GL_glOrtho_5= + +GL_glPassThrough= +GL_glPassThrough_0= + +GL_glPixelMapfv= +GL_glPixelMapfv_0= +GL_glPixelMapfv_1= +GL_glPixelMapfv_2=flags=critical + +GL_glPixelMapuiv= +GL_glPixelMapuiv_0= +GL_glPixelMapuiv_1= +GL_glPixelMapuiv_2=flags=critical + +GL_glPixelMapusv= +GL_glPixelMapusv_0= +GL_glPixelMapusv_1= +GL_glPixelMapusv_2=flags=critical + +GL_glPixelStoref= +GL_glPixelStoref_0= +GL_glPixelStoref_1= + +GL_glPixelStorei= +GL_glPixelStorei_0= +GL_glPixelStorei_1= + +GL_glPixelTransferf= +GL_glPixelTransferf_0= +GL_glPixelTransferf_1= + +GL_glPixelTransferi= +GL_glPixelTransferi_0= +GL_glPixelTransferi_1= + +GL_glPixelZoom= +GL_glPixelZoom_0= +GL_glPixelZoom_1= + +GL_glPointSize= +GL_glPointSize_0= + +GL_glPolygonMode= +GL_glPolygonMode_0= +GL_glPolygonMode_1= + +GL_glPolygonOffset= +GL_glPolygonOffset_0= +GL_glPolygonOffset_1= + +GL_glPolygonStipple= +GL_glPolygonStipple_0=flags=critical + +GL_glPopAttrib= + +GL_glPopClientAttrib= + +GL_glPopMatrix= + +GL_glPopName= + +GL_glPrioritizeTextures= +GL_glPrioritizeTextures_0= +GL_glPrioritizeTextures_1=flags=critical +GL_glPrioritizeTextures_2=flags=critical + +GL_glPushAttrib= +GL_glPushAttrib_0= + +GL_glPushClientAttrib= +GL_glPushClientAttrib_0= + +GL_glPushMatrix= + +GL_glPushName= +GL_glPushName_0= + +GL_glRasterPos2d= +GL_glRasterPos2d_0= +GL_glRasterPos2d_1= + +GL_glRasterPos2dv= +GL_glRasterPos2dv_0=flags=critical + +GL_glRasterPos2f= +GL_glRasterPos2f_0= +GL_glRasterPos2f_1= + +GL_glRasterPos2fv= +GL_glRasterPos2fv_0=flags=critical + 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+GLU_gluPartialDisk_1= +GLU_gluPartialDisk_2= +GLU_gluPartialDisk_3= +GLU_gluPartialDisk_4= +GLU_gluPartialDisk_5= +GLU_gluPartialDisk_6= + +GLU_gluPerspective= +GLU_gluPerspective_0= +GLU_gluPerspective_1= +GLU_gluPerspective_2= +GLU_gluPerspective_3= + +GLU_gluPickMatrix= +GLU_gluPickMatrix_0= +GLU_gluPickMatrix_1= +GLU_gluPickMatrix_2= +GLU_gluPickMatrix_3= +GLU_gluPickMatrix_4= + +GLU_gluProject= +GLU_gluProject_0= +GLU_gluProject_1= +GLU_gluProject_2= +GLU_gluProject_3= +GLU_gluProject_4= +GLU_gluProject_5= +GLU_gluProject_6= +GLU_gluProject_7= +GLU_gluProject_8= + +GLU_gluPwlCurve= +GLU_gluPwlCurve_0= +GLU_gluPwlCurve_1= +GLU_gluPwlCurve_2= +GLU_gluPwlCurve_3= +GLU_gluPwlCurve_4= + +GLU_gluQuadricCallback= +GLU_gluQuadricCallback_0= +GLU_gluQuadricCallback_1= +GLU_gluQuadricCallback_2= + +GLU_gluQuadricDrawStyle= +GLU_gluQuadricDrawStyle_0= +GLU_gluQuadricDrawStyle_1= + +GLU_gluQuadricNormals= +GLU_gluQuadricNormals_0= +GLU_gluQuadricNormals_1= + +GLU_gluQuadricOrientation= +GLU_gluQuadricOrientation_0= +GLU_gluQuadricOrientation_1= + +GLU_gluQuadricTexture= +GLU_gluQuadricTexture_0= +GLU_gluQuadricTexture_1= + +GLU_gluScaleImage= +GLU_gluScaleImage_0= +GLU_gluScaleImage_1= +GLU_gluScaleImage_2= +GLU_gluScaleImage_3= +GLU_gluScaleImage_4= +GLU_gluScaleImage_5= +GLU_gluScaleImage_6= +GLU_gluScaleImage_7= +GLU_gluScaleImage_8= + +GLU_gluSphere= +GLU_gluSphere_0= +GLU_gluSphere_1= +GLU_gluSphere_2= +GLU_gluSphere_3= + +GLU_gluTessBeginContour= +GLU_gluTessBeginContour_0= + +GLU_gluTessBeginPolygon= +GLU_gluTessBeginPolygon_0= +GLU_gluTessBeginPolygon_1= + +GLU_gluTessCallback= +GLU_gluTessCallback_0= +GLU_gluTessCallback_1= +GLU_gluTessCallback_2= + +GLU_gluTessEndContour= +GLU_gluTessEndContour_0= + +GLU_gluTessEndPolygon= +GLU_gluTessEndPolygon_0= + +GLU_gluTessNormal= +GLU_gluTessNormal_0= +GLU_gluTessNormal_1= +GLU_gluTessNormal_2= +GLU_gluTessNormal_3= + +GLU_gluTessProperty= +GLU_gluTessProperty_0= +GLU_gluTessProperty_1= +GLU_gluTessProperty_2= + +GLU_gluTessVertex= +GLU_gluTessVertex_0= +GLU_gluTessVertex_1= +GLU_gluTessVertex_2= + +GLU_gluUnProject= +GLU_gluUnProject_0= +GLU_gluUnProject_1= +GLU_gluUnProject_2= +GLU_gluUnProject_3= +GLU_gluUnProject_4= +GLU_gluUnProject_5= +GLU_gluUnProject_6= +GLU_gluUnProject_7= +GLU_gluUnProject_8= + + +org_eclipse_swt_opengl_GLYPHMETRICSFLOAT=flags=no_gen +GLYPHMETRICSFLOAT_gmfBlackBoxX= +GLYPHMETRICSFLOAT_gmfBlackBoxY= +GLYPHMETRICSFLOAT_gmfptGlyphOrigin_x= +GLYPHMETRICSFLOAT_gmfptGlyphOrigin_y= +GLYPHMETRICSFLOAT_gmfCellIncX= +GLYPHMETRICSFLOAT_gmfCellIncY= + +org_eclipse_swt_opengl_ImageDataUtil=flags=no_gen + +org_eclipse_swt_opengl_Library=flags=no_gen + |