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          <details key="documentation" value="The Allocation element contains functionAllocations. It can bundle functionAllocations that belong together, e.g., all functionAllocations for a simulation.&#xA;&#xA;Semantics:&#xA;The Allocation element contains functionAllocations, i.e., it can bundle functionAllocations that belong together.&#xA;&#xA;Extension: Class"/>
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        <eStructuralFeatures xsi:type="ecore:EReference" name="base_Class" ordered="false"
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          <details key="documentation" value="The FunctionPowerPort is a FunctionPort for denoting the physical interactions between environment and sensing/actuation functions.&#xA;&#xA;Semantics: &#xA;The FunctionPowerPort conserves physical variables in a dynamic process.&#xA;&#xA;The typing Datatype owns two datatypePrototypes called Across and Through, representing the exchanged physical variables of the FunctionPowerPort. In two or more directly connected function power ports, the Across variables always get the same value and the Through variables always sum up to zero.&#xA;&#xA;Constraints:&#xA;[1] The owner of a FunctionPowerPort is either a FunctionalDevice, a HardwareFunctionType, or a FunctionType for environment &#xA;&#xA;[2] Two connected FunctionPowerPort must have the same Datatype.&#xA;&#xA;[3] The typing Datatype shall have two datatypePrototypes called Across and Through, with Datatypes that are consistent and representing the variables of the PowerPort. &#xA;&#xA;&#xA;Extension: UML Port"/>
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        <eStructuralFeatures xsi:type="ecore:EReference" name="base_Port" ordered="false"
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        <details key="documentation" value="The package HardwareModeling contains the elements to model physical entities of the embedded EE system. These elements allow capturing the hardware in sufficient detail to allow preliminary allocation decisions. &#xA;&#xA;The allocation decisions are based on requirements on timing, storage, data throughput, processing power, etc. that are defined in the Functional Analysis Architecture and the Functional Design Architecture.&#xA;&#xA;Conversely, the Functional Analysis Architecture and the Functional Design Architecture may be revised based on analysis using information from the Hardware Design Architecture. An example is control law design, where algorithms may be modified for expected computational and communication delays. Thus, the Hardware Design Architecture contains information about properties in order to support, e.g., timing analysis and performance in these respects."/>
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          <details key="documentation" value="Hardware connectors represent wires that electrically connect the hardware components through its ports.&#xA;&#xA;Semantics:&#xA;The connector joins the two referenced ports electrically, with a resistance defined by the resistance attribute.&#xA;&#xA;Extension:&#xA;Connector"/>
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          <details key="documentation" value="HardwarePin represents electrical connection points in the hardware architecture. Depending on modeling style, the actual wire or a logical connection can be considered.&#xA;&#xA;Semantics&#xA;Hardware pin represents an electrical connection point.&#xA;&#xA;Extension:&#xA;Port"/>
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          <details key="documentation" value="Appear as parts of a HardwareComponentType and is itself typed by a HardwareComponentType. This allows for a reference to the occurrence of a HardwareComponentType when it acts as a part. The purpose is to support the definition of hierarchical structures, and to reuse the same type of Hardware at several places. For example, a wheel speed sensor may occur at all four wheels, but it has a single definition. &#xA;&#xA;Semantics:&#xA;The HardwareComponentPrototype represents an occurrence of a hardware element, according to the type of the HardwareComponentPrototype. &#xA;&#xA;Notation:&#xA;Shall be shown in the same style as the class specified as type, however it shall be clear that this is a part.&#xA;&#xA;Extension: Property"/>
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          <details key="documentation" value="Node represents the computer nodes of the embedded EE system. Nodes consist of processor(s) and may be connected to sensors, actuators and other ECUs via a BusConnector.&#xA;&#xA;Node denotes an electronic control unit that acts as a computing element executing Functions. In case a single CPU-single core ECU is represented, it is sufficient to have a single, non-hierarchical Node. &#xA;&#xA;Semantics:&#xA;The Node element represents an ECU, i.e. an Electronic Control Unit and an allocation target of FunctionPrototypes.&#xA;&#xA;The Node executes its allocated FunctionPrototypes at the specified executionRate. The executionRate denotes how many execution seconds of an allocated functionPrototype´s execution time that is processed each real-time second. Actual execution time is thus found by dividing the parameters of the ExecutionTimeConstraint with executionRate.&#xA;&#xA;Example: If an ECU is 25% faster than a standard ECU (e.g., in a certain context, execution times are given assuming a nominal speed of 100 MHz; Our CPU is then 125 MHz), the executionRate is 1.25. An execution time of 5 ms would then become 4 ms on this ECU.&#xA;&#xA;Notation:&#xA;Node is shown as a solid-outline rectangle with Node at the top right. The rectangle contains the name, and its ports or port groups on the perimeter."/>
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          <details key="documentation" value="The Actuator is the element that represents electrical actuators, such as valves, motors, lamps, brake units, etc. Non-electrical actuators such as the engine, hydraulics, etc. are considered part of the plant model (environment). Plant models are not part of the Hardware Design Architecture. &#xA;&#xA;Semantics:&#xA;The Actuator metaclass represents the physical and electrical aspects of actuator hardware. The logical aspect is represented by a HWFunctionType associated to the Actuator.&#xA;&#xA;Notation:&#xA;Actuator is shown as a solid-outline rectangle with double vertical borders. The rectangle contains the name, and its ports or port groups on the perimeter."/>
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        <eStructuralFeatures xsi:type="ecore:EReference" name="base_Class" ordered="false"
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          <details key="documentation" value="LogicalBusKind is an enumeration type representing different kinds of busses.&#xA;&#xA;Extension: &#xA;Enumeration, no extension."/>
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        <eLiterals name="TimeTriggered">
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            <details key="documentation" value="Bus is time-triggered"/>
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        <eLiterals name="EventTriggered" value="1">
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        <eLiterals name="TimeandEventTriggered" value="2">
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        <eLiterals name="other" value="3">
          <eAnnotations source="http://www.eclipse.org/emf/2002/GenModel">
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          <details key="documentation" value="The HardwarePinGroup provides means to organize hardware pins to improve readability of the component interface and connectors between components. Tools may show the set of ports in the pin group as a single pin, join connectors that go between pins in pin groups to a single line. &#xA;&#xA;Semantics:&#xA;A HardwarePinGroup has no semantics, but is only a grouping mechanism that may affect visualization and port operations in tools.&#xA;&#xA;Extension:&#xA;Class"/>
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        <eStructuralFeatures xsi:type="ecore:EReference" name="base_Port" ordered="false"
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        <eStructuralFeatures xsi:type="ecore:EReference" name="connector" ordered="false"
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          <eAnnotations source="http://www.eclipse.org/emf/2002/GenModel">
            <details key="documentation" value="The HWConnectors.&#xD;&#xA;{derived from UML::StructuredClassifier::ownedConnector}"/>
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          <eAnnotations source="http://www.eclipse.org/emf/2002/GenModel">
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        <eStructuralFeatures xsi:type="ecore:EReference" name="part" ordered="false"
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          <eAnnotations source="http://www.eclipse.org/emf/2002/GenModel">
            <details key="documentation" value="The HWElementPrototypes.&#xD;&#xA;{derived from UML::Classifier::attribute}"/>
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            <details key="documentation" value="The AnalysisArchitecture contained in the SystemModel and connected to the EnvironmentModel through ports-connectors"/>
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          <details key="documentation" value="ImplementationLevel represents the software architecture and components, and the hardware architecture of the EE system in the vehicle. The ImplementationLevel is defined by the AUTOSAR System- and SoftwareArchitecture. For example, functions of the Functional Design Architecture will be realized by AUTOSAR SW-Components in the ImplementationLevel. Traceability is supported from implementation level elements (AUTOSAR) to upper level elements by Realization relationships.&#xA;&#xA;&#xA;Extension: Class"/>
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        <details key="documentation" value="At the highest abstraction level, i.e. the vehicle level, EAST-ADL2 provides support for classification and definition of product lines (the entire vehicle for a car maker or some of its sub-systems for suppliers). The different possible configurations of the embedded electronic architecture are captured on a high abstraction level in terms of features. A feature in this sense is a characteristic or trait that individual variants of the vehicle may or may not have.&#xA;&#xA;The specification of the features themselves, together with their forms of realization, the dependencies between them and the requirements to be respected for their realization is performed at the vehicle level and it should be done independently of any product line. This would be the basis for a consistent reuse of features in different product lines and projects. At this level, a feature represents particular high level requirements to be realized in all product line members that respect some conditions, e.g., US cars with elegance trim and engine size higher than 2.4."/>
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        <details key="documentation" value="This package describes the basic feature modeling that is employed on the vehicle level as well as on the artifact levels, i.e. on AnalysisLevel and below. Details of feature modeling that are specific to the vehicle level are factored out and documented separately in the package VehicleFeatureModeling."/>
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            <details key="documentation" value="The Cardinality describes for a feature group its cardinality. It describes the variability behavior of the group (e.g. a cardinality of 1 in a feature group means that one of the child features has to be selected)."/>
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      <details key="documentation" value="This chapter describes the behavioral constructs of the EAST-ADL2 language. What we mean by behavior here is either a function performing some computation on provided data (FlowPort interaction) or the execution of a service called upon by another function (in a ClientServer interaction).&#xA;&#xA;The execution of the behavior assumes a strict run-to-completion, single buffer-overwrite management of data. That is each execution starts with the reading of data, which are not stored locally and are constantly replaced by fresher data arriving on ports. The function then performs some calculation and finally outputs some data on the output ports. The execution is non-concurrent: only one behavior is active at any point in time and not preemptable.&#xA;&#xA;A FunctionBehavior in EAST-ADL2 is mainly a reference point to some description provided else where in a tool-dependent format, as depicted in the Diagram for FunctionBehavior below. This enables to re-use current behavior descriptions contained in the tools currently used by automotive companies and suppliers. Given that, requirement and traceability information can be provided for behavior in relation to the rest of the EAST-ADL2 model. A list of typical tool format is provided as an enumeration, FunctionBehaviorKind. Depending on the EAST-ADL2 language implementation such a behavior description can be provided in the model itself, for instance when using a UML-implementation of the EAST-ADL2, UML behaviors can be used. Yet it shall be noted that the behavior described shall be compliant with the execution semantics of an EAST-ADL2 function.&#xA;&#xA;The rest of the behavioral constructs (see the first following Diagram of the behavior of a function) relate to the organization of the triggering of behaviors attached to functions. At a high level one can define activation Modes which may span across the whole architecture. Such Modes can be regrouped in exclusive sets. Whenever a FunctionTrigger or a FunctionBehavior refers to a Mode, this means its activation is dependent on the Mode being active or not. Thus different execution configurations can be defined.&#xA;&#xA;The triggering of behavior itself, defined by FunctionTrigger, can be either time or event-based and be either type-wise or prototype-wise to allow further adjustments of functions in a particular context. Events and timing constraint that are defined in separate sections of the language (see Events, Time and TimingConstraints sections)."/>
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        <details key="documentation" value="Modes are a way to introduce various configurations in the system to account for different states of the system, or of a hardware entity, or an application. The use of modes can be used to filter different views of the model.&#xA;&#xA;Modes are characterized by a Boolean condition provided as a String which evaluates to true when the Mode is active.&#xA;&#xA;As far as behavior is concerned, Modes enable to logically organize a set of triggers and behaviors over a set of functions. Modes are both referred to by FunctionTriggers and FunctionBehaviors, thus capturing this organization (see FunctionTrigger and FunctionBehavior).&#xA;&#xA;Modes can be further organized in mutually exclusive sets with ModeGroups (see that element).&#xA;&#xA;Semantics:&#xA;The Mode is active if and only if the condition is true."/>
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        <details key="documentation" value="Behavior is a container of FunctionBehaviors, it enables to regroup the behaviors assigned to functions in a particular context on which TraceableSpecifications can be applied. This can take any appropriate form depending on the language implementation (for instance in a UML implementation it could be a Package).&#xA;&#xA;The collection of functional behaviors can be done across the EAST-ADL2 abstraction levels.&#xA;&#xA;Semantics:&#xA;This element has the same role and semantics as Context, but for behavioral aspects.&#xA;&#xA;Extension: BehavioredClassifier"/>
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        <details key="documentation" value="FunctionTrigger represents the triggering parameters necessary to define the execution of an identified FunctionType or FunctionPrototype. When referring to a FunctionType, a FunctionTrigger applies to all FunctionPrototypes of the given type. When referring to a FunctionPrototype, the trigger is only valid for this particular FunctionPrototype.&#xA;&#xA;Triggering is defined either as event-driven or time-driven - depending on the property triggerPolicy. If set to TIME, the timing constraint is defined with an event constraint associated with the Function’s or FunctionPrototype’s EventFunction. The function event refers to the activation of the function. If set to EVENT, one or several ports of the Function triggers the function, i.e. activates the function. In both cases, a triggerCondition is provided in the form of a Boolean expression that must evaluate to true for the function to execute. The triggerCondition syntax and grammar is unspecified.&#xA;&#xA;In addition a FunctionTrigger may refer to a list of Modes in which the trigger will be considered as potentially active. Because of FunctionBehaviors may also refer to Modes, it is thus possible to arrange various function configurations for which different sets of triggers and behaviors are active. And this, at various level of granularity, either with a type-wise scope (by referring to a FunctionType) or specifically at prototype level (by referring to a FunctionPrototype).&#xA;&#xA;Note that several FunctionTriggers may be assigned to the same Function (Type or Prototype), for instance to define alternative trigger conditions and/or timing constraints.&#xA;&#xA;&#xA;Semantics:&#xA;Association Mode defines in which modes the trigger is active&#xA;&#xA;It is possible to have multiple triggers on a function, e.g. a slow period complemented with an event trigger allows fast response when needed but a minimal execution rate.&#xA;&#xA;&#xA;Constraints:&#xA;[1] The port association must not be empty when triggerPolicy is EVENT.&#xA;&#xA;[2] The port association is empty when triggerPolicy is TIME.&#xA;&#xA;[3] Function and functionPrototype are mutually exclusive associations. A FunctionTrigger either identifies a FunctionType or a FunctionPrototype as its target function, but not both.&#xA;&#xA;[4] Only FunctionFlowPort of FlowDirection=in shall be referred to in the association port and at least one of them shall trigger the function&#xA;&#xA;Extension:&#xA;Class"/>
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      <details key="documentation" value="A requirement expresses a condition or capability that must be met or possessed by a system or system component to satisfy a contract, standard, specification or other formally imposed properties.&#xA;&#xA;Requirements can be introduced in different phases of the development process for different reasons. They could be introduced by marketing people, control engineers, system engineers, software engineers, Driver/OS developers, basic software developers or hardware engineers. This leads to the fact that requirements have many sources, and requirements are of many types (at different level of detail) and have several relations between them. Under these conditions the number of requirements can become quickly unmanageable if appropriate management does not exist. Note that, requirements can change during the project development and the changes should be taken into account. Requirements are organized hierarchically through several kinds of refinement relations.&#xA;&#xA;EAST-ADL2 has constructs that deal with these problems. Some of these constructs deals with general issues in software development and have been already addressed in the past by general processes. As done for the structure part of EAST-ADL2, the requirements part will be compliant with UML2. The EAST-ADL2 adapts existing concepts whenever possible and develops new ones otherwise. Support for requirements modeling is provided by the EAST-ADL2 on two levels: a generic level and specializing levels (e.g. Dependability.SafetyRequirement) where specialized requirement entities are provided which are intended for certain special uses.&#xA;&#xA;Elements inspired by SysML are Requirement, Satisfy, Refine, DeriveRequirement, (Verify)"/>
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        <details key="documentation" value="QualityRequirements are the kind of requirements that are used to introduce externally visible properties of the system considered as a whole.&#xA;The attribute qualityRequirementType allows a more specific classification.&#xA;&#xA;&#xA;&#xA;Extension: &#xA;Class, specializes Requirement"/>
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        <details key="documentation" value="The Requirement represents a capability or condition that must (or should) be satisfied. A Requirement can also specify an informal constraint, e.g. &quot;The development of the component X must be according to the standard Y&quot;, or &quot;The realization of this function as a software component must adhere to the scope and external interface as specified by this function&quot;. It will be used to unite the common properties of specific requirement types. A Requirement may either be directly associated to a Context (by inheriting from TraceableSpecification or it may be included in a RequirementContainer, which represents a larger unit or module of specification information.&#xA;&#xA;The traceability between Requirement entities, and other specification or design entities, will be ensured by the relationship dependencies described in the Infrastructure part of this specification.&#xA;&#xA;Semantics:&#xA;The Requirement metaclass applies to the EAElement that is associated to the Requirement through the Satisfy relation.&#xA;&#xA;Notation:&#xA;Requirement is shown as a solid rectangle with Req top right and its name.&#xA;&#xA;Changes:&#xA;Renamed from Requirement, name clash with SysML&#xA;ToDo:&#xA;Check the attributes specified in EAST.&#xA;&#xA;Extension:&#xA;To specialize SysML::Requirement, which extends Class"/>
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        <details key="documentation" value="In general it is a standard practice (e.g. using IBM Rational DOORS) to define requirements and also rationales, explanations and other requirement related information as direct successors or predecessors of an appropriate requirement. Thus, requirements and requirement related information are generalized to RequirementSpecificationObject which in turn can be referenced by the structuring container structure (RequirementContainer)."/>
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        <details key="documentation" value="QualityRequirementKind represents an enumeration with enumeration literals describing various types of quality requirements.&#xA;&#xA;Extension: &#xA;Enumeration, no extension."/>
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        <details key="documentation" value="A relation between two or more requirements.  Source and target requirements of the relation are distinguished, which means that the relation is directed (from source to target).  If such a distinction does not make sense, then use a ReqGroup instead.&#xA;The standard case will be a relation with one source and one target requirement.  However, it is possible to have several source and-or several target requirements so that general n:m relations can be expressed with instances of this class.&#xA;The semantic of a concrete requirement relation is not defined by the EAST-ADL2 and therefore needs to be provided by the modeler.  In particular, three ways are conceivable:&#xA;1) The user attributes of the relation can be used to specify its meaning, for example with a user attribute called relationType which is set to values such as needs or excludes.&#xA;2) The uaType (user attributeable element type) can be used.  Certain types will be used for certain relation semantics.&#xA;3) ReqRelationGroups can be used, i.e. all relations with an excludes meaning are put in one relation group and all with a needs meaning are put in another"/>
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        <details key="documentation" value="The Satisfy is a relationship metaclass, which signifies relationship between Requirements and an element intended to satisfy the Requirement.&#xA;&#xA;Semantics:&#xA;The Satisfy metaclass signifies a satisfied requirement/satisfied by relationship between a set of Requirements and a set of satisfying entities, where the modification of the supplier Requirements may impact the satisfying client entities. The Satisfy metaclass implies the semantics that the satisfying client entities are not complete, without the supplier Requirement.&#xA;&#xA;Constraints:&#xA;[1] The EAElement in the association satisfiedBy may not be a Requirement or RequirementContainer.&#xA;[2] An element of type Satisfy is only allowed to have associations to either elements of type UseCase (see satisfiedUseCase) or elements of type Requirement (see satisfiedRequirement). Not both at the same time!&#xA;&#xA;Notation:&#xA;A Satisfy relationship is shown as a dashed line with a arrowhead at the end that corresponds to the satisfied Requirement or UseCaseUseCase. The entity at the tail of the arrow (the satisfying EAElement or the satisfying ARElement) depends on the entity at the arrowhead (the satisfied Requirement or UseCaseUseCase).&#xA;&#xA;Extension:&#xA;To specialize SysML::Satisfy, which extends Realization."/>
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        <details key="documentation" value="The Refine is a relationship metaclass, which signifies a dependency relationship in-between Requirements and EAElements, showing the relationship when a client EAElement refines the supplier Requirement.&#xA;&#xA;Semantics:&#xA;The Refine metaclass signifies a refined requirement/refined by relationship between a Requirement and an EAElement, where the modification of the supplier Requirement may impact the refining client EAElement. The Refine metaclass implies the semantics that the refining client EAElement is not complete, without the supplier Requirement. &#xA;&#xA;Constraints:&#xA;[1] The property refinedBy must not have the types Requirement or RequirementContainer.&#xA;&#xA;Notation:&#xA;A Refine relationship is shown as a dashed arrow between the Requirements and EAElement. The entity at the tail of the arrow (the refining EAElement) depends on the Requirement at the arrowhead (the refined Requirement).&#xA;&#xA;Extension: specializes UML2 stereotype Refine, which extends Dependency."/>
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        <details key="documentation" value="An Event (E) is supposed to denote a distinct form of state change in a running system, taking place at distinct points in time called occurrences of the event. An event may also report a [current] state. In that case, the event occurs periodically. For example, the &quot;driver door has been opened&quot; is an event indicating a state change; whereas the &quot;driver door is open&quot; is an event reporting a state.&#xA;&#xA;A running system can be observed by identifying certain forms of state changes to watch for, and for each such observation point, noting the times when changes occur. This notion of observation also applies to a hypothetical predicted run of a system or a system model from a timing perspective, the only information that needs to be in the output of such a prediction is a sequence of times for each observation point, indicating the times that each event is predicted to occur.&#xA;&#xA;The occurrence of an event either stimulates an execution, or is caused by an execution [as a response to another event that occurred before]. In the first case the event is called Stimulus (S) and in the latter case it is called Response (R). Stimuli always precede responses; and responses in turn always succeed stimuli.&#xA;&#xA;An event occurs instantaneously, which means that an event occurs at a time instant without any duration. In addition, an event can appear any number of times and the subsequent occurrences may follow a specific pattern, like periodic, sporadic, or in sudden bursts. Each of these occurrences has a unique time instant. &#xA;&#xA;The distinction between an event and its occurrence is usually obvious from the considered context (causal and temporal). The event is not defined by its occurrences, but rather by a description expressing its purpose.&#xA;&#xA;&#xA;Constraints:&#xA;[1] In the case that the event reports a [current] state (isStateChange is FALSE), the event must have a periodic event model [or a pattern model]. Rationale: The [current] state shall be reported consistently and periodically."/>
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          <details key="documentation" value="Different tolerances on over-/undersampling can be identified when the solution has been modeled.&#xA;&#xA;An age constraint is of interest in control engineering when looking back through the system.&#xA;&#xA;In case of over- or undersampling, there is no one-to-one relation possible between the occurrences of stimuli and responses of the associated event chain. Thus, the age constraint defines the semantic of which delay must be constrained.&#xA;&#xA;The attribute upper is applicable in worst-case analysis.&#xA;&#xA;The attribute lower is applicable in best-case analysis."/>
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            <details key="documentation" value="The optional parameter maximum inter-arrival time specifies the maximal possible time interval between two consecutive occurrences of an event.&#xA;The maximum inter-arrival time may be used to describe different cases:&#xA;(1) The maximum inter-arrival time is equal to the duration of the period.&#xA;(2) The maximum inter-arrival time is used to specify a point in time within the period that immediately follows the period subject to consideration.&#xA;(3) The maximum inter-arrival time is used to specify a point in time within one of the subsequent periods that follow the period subject to consideration."/>
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