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RoomModel DynamicActorTest3 {
	
	import room.basic.test.* from "../../../runtime/org.eclipse.etrice.modellib.java/model/Tests.room"
	import room.basic.types.* from "../../../runtime/org.eclipse.etrice.modellib.java/model/Types.room"
	
	ActorClass Appl {
		@TestInstance
		Structure {
			ActorRef cont: Controller
		}
		Behavior { }
	}
	
	ActorClass Controller {
		Structure {
			conjugated Port pwrk: PWorker
			conjugated Port opt: PC
			Attribute caseId: int32
			ActorRef worker: Worker
			Binding pwrk and worker.fct
			Binding opt and worker.opt
		}
		Behavior {
			ctor {
				"caseId = etUnit_openAll(\"log\", \"DynamicActorTest3\", \"org.eclipse.etrice.generator.java.tests.DynamicActorTest3\", \"DynamicActorTest3_case\");"
			}
			dtor {
				"etUnit_closeAll(caseId);"
			}
			StateMachine {
				Transition init: initial -> createOpt1 { }
				Transition tr0: createOpt1 -> SendHello {
					triggers {
						<ok: pwrk>
					}
				}
				Transition tr1: SendHello -> TryCreateInvalid {
					triggers {
						<hello: opt>
					}
					action {
						"System.out.println(\"controller received \"+transitionData);"
					}
				}
				Transition tr2: createOpt1 -> UnexpectedError {
					triggers {
						<error: pwrk>
					}
				}
				Transition tr3: TryCreateInvalid -> ExpectedError {
					triggers {
						<error: pwrk>
					}
				}
				State createOpt1 {
					entry {
						"pwrk.create(\"Optional1\");"
					}
				}
				State SendHello {
					entry {
						"opt.sayHello();"
					}
				}
				State TryCreateInvalid {
					entry {
						"pwrk.create(\"Optional\");"
					}
				}
				State UnexpectedError
				State ExpectedError {
					entry {
						"etUnit_testFinished(caseId);"
					}
				}
			}
		}
	}
	
	ActorClass Worker {
		Interface {
			Port fct: PWorker
			Port opt: PC
		}
		Structure {
			external Port fct
			optional ActorRef optRef: Optional
			Binding opt and optRef.p0
		}
		Behavior {
			// this method prints the passed message and then dumps the object tree consisting of actors and ports
			Operation dumpTree(msg: string) {
				"System.out.println(msg);"
				"System.out.println(((org.eclipse.etrice.runtime.java.messaging.RTObject)getRoot()).toStringRecursive());"
			}
			
			StateMachine {
				Transition init: initial -> Ready { }
				Transition tr0: Ready -> Ready {
					triggers {
						<create: fct>
					}
					action {
						"if (optRef.createOptionalActor(transitionData, getThread()))"
						"\tfct.ok();"
						"else"
						"\tfct.error();"
					}
				}
				State Ready
			}
		}
	}
	
	// the class that is referenced as optional by the Worker
	// since it is abstract it just serves as an interface
	abstract ActorClass Optional {
		Interface {
			Port p0: PC
		}
		Structure { }
		Behavior { }
	}
	
	// a sub class of Optional which is valid as optional actor
	ActorClass Optional1 extends Optional {
		Structure {
			ActorRef sub1: AC1
			Binding p0 and sub1.p0
		}
		Behavior { }
	}
	
	// a sub class of Optional which is valid as optional actor
	ActorClass Optional2 extends Optional {
		Structure {
			ActorRef sub2: AC2
			Binding p0 and sub2.p0
		}
		Behavior { }
	}
	
	// the following actor classes are part of the possible optional instance sub trees
	
	ActorClass AC1 {
		Interface {
			Port p0: PC
		}
		Structure {
			external Port p0
			conjugated Port hlp: PC
			ActorRef helper: AC3
			Binding hlp and helper.p0
		}
		Behavior {
			StateMachine {
				Transition init: initial -> Ready { }
				Transition tr0: Ready -> AskHelper {
					triggers {
						<sayHello: p0>
					}
				}
				Transition tr1: AskHelper -> Ready {
					triggers {
						<hello: hlp>
					}
					action {
						"System.out.println(\"helper said \"+transitionData);"
						"p0.hello(\"this is AC1, instance \"+getInstancePath());"
					}
				}
				State Ready
				State AskHelper {
					entry {
						"hlp.sayHello();"
					}
				}
			}
		}
	}
	
	ActorClass AC2 {
		Interface {
			Port p0: PC
		}
		Structure {
			ActorRef deep_sub: AC3
			Binding p0 and deep_sub.p0
		}
		Behavior { }
	}
	
	ActorClass AC3 {
		Interface {
			Port p0: PC
		}
		Structure {
			external Port p0
		}
		Behavior {
			StateMachine {
				Transition init: initial -> Ready { }
				Transition tr0: Ready -> Ready {
					triggers {
						<sayHello: p0>
					}
					action {
						"p0.hello(\"this is AC3, instance \"+getInstancePath());"
					}
				}
				State Ready
			}
		}
	}
	
	// a simple protocol that is used to demonstrate that actors are connected
	ProtocolClass PC {
		incoming {
			Message sayHello()
		}
		outgoing {
			Message hello(txt: string)
		}
	}
	
	ProtocolClass PWorker {
		incoming {
			Message create(ac: string)
		}
		outgoing {
			Message ok()
			Message error()
		}
	}
}

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