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/*****************************************************************************
* Copyright (c) 2010 CEA LIST.
*
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Chokri MRAIDHA (CEA LIST) chokri.mraidha@cea.fr - Initial API and implementation
*
*****************************************************************************/
package org.eclipse.papyrus.MARTE.MARTE_Foundations.CoreElements;
import org.eclipse.emf.ecore.EObject;
import org.eclipse.uml2.uml.StateMachine;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Mode Behavior</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link org.eclipse.papyrus.MARTE.MARTE_Foundations.CoreElements.ModeBehavior#getBase_StateMachine <em>Base State Machine</em>}</li>
* </ul>
* </p>
*
* @see org.eclipse.papyrus.MARTE.MARTE_Foundations.CoreElements.CoreElementsPackage#getModeBehavior()
* @model
* @generated
*/
public interface ModeBehavior extends EObject {
/**
* Returns the value of the '<em><b>Base State Machine</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Base State Machine</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Base State Machine</em>' reference.
* @see #setBase_StateMachine(StateMachine)
* @see org.eclipse.papyrus.MARTE.MARTE_Foundations.CoreElements.CoreElementsPackage#getModeBehavior_Base_StateMachine()
* @model required="true" ordered="false"
* @generated
*/
StateMachine getBase_StateMachine();
/**
* Sets the value of the '{@link org.eclipse.papyrus.MARTE.MARTE_Foundations.CoreElements.ModeBehavior#getBase_StateMachine <em>Base State Machine</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Base State Machine</em>' reference.
* @see #getBase_StateMachine()
* @generated
*/
void setBase_StateMachine(StateMachine value);
} // ModeBehavior
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