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RoomModel DynamicActorTest3 {
import room.basic.test.* from "Tests.room"
import room.basic.types.* from "Types.room"
ActorClass Appl {
@TestInstance
Structure {
ActorRef cont: Controller
}
Behavior { }
}
ActorClass Controller {
Structure {
conjugated Port pwrk: PWorker
conjugated Port opt: PC
Attribute caseId: int32
ActorRef worker: Worker
Binding pwrk and worker.fct
Binding opt and worker.opt
}
Behavior {
ctor {
"caseId = etUnit_openAll(\"log/testlog\", \"DynamicActorTest3\", \"org.eclipse.etrice.generator.common.tests.DynamicActorTest3\", \"DynamicActorTest3_case\");"
}
dtor {
"etUnit_closeAll(caseId);"
}
StateMachine {
Transition init: initial -> createOpt1 { }
Transition tr0: createOpt1 -> SendHello {
triggers {
<ok: pwrk>
}
}
Transition tr1: SendHello -> TryCreateInvalid {
triggers {
<hello: opt>
}
action {
"System.out.println(\"controller received \"+txt);"
}
}
Transition tr2: createOpt1 -> UnexpectedError {
triggers {
<error: pwrk>
}
}
Transition tr3: TryCreateInvalid -> ExpectedError {
triggers {
<error: pwrk>
}
}
State createOpt1 {
entry {
"pwrk.create(\"Optional1\");"
}
}
State SendHello {
entry {
"opt.sayHello();"
}
}
State TryCreateInvalid {
entry {
"pwrk.create(\"Optional\");"
}
}
State UnexpectedError
State ExpectedError {
entry {
"etUnit_testFinished(caseId);"
}
}
}
}
}
ActorClass Worker {
Interface {
Port fct: PWorker
Port opt: PC
}
Structure {
external Port fct
optional ActorRef optRef: Optional
Binding opt and optRef.p0
}
Behavior {
// this method prints the passed message and then dumps the object tree consisting of actors and ports
Operation dumpTree(msg: string) {
"System.out.println(msg);"
"System.out.println(((org.eclipse.etrice.runtime.java.messaging.RTObject)getRoot()).toStringRecursive());"
}
StateMachine {
Transition init: initial -> Ready { }
Transition tr0: Ready -> Ready {
triggers {
<create: fct>
}
action {
"if (optRef.createOptionalActor(ac, getThread()))"
"\tfct.ok();"
"else"
"\tfct.error();"
}
}
State Ready
}
}
}
// the class that is referenced as optional by the Worker
// since it is abstract it just serves as an interface
abstract ActorClass Optional {
Interface {
Port p0: PC
}
Structure { }
Behavior { }
}
// a sub class of Optional which is valid as optional actor
ActorClass Optional1 extends Optional {
Structure {
ActorRef sub1: AC1
Binding p0 and sub1.p0
}
Behavior { }
}
// a sub class of Optional which is valid as optional actor
ActorClass Optional2 extends Optional {
Structure {
ActorRef sub2: AC2
Binding p0 and sub2.p0
}
Behavior { }
}
// the following actor classes are part of the possible optional instance sub trees
ActorClass AC1 {
Interface {
Port p0: PC
}
Structure {
external Port p0
conjugated Port hlp: PC
ActorRef helper: AC3
Binding hlp and helper.p0
}
Behavior {
StateMachine {
Transition init: initial -> Ready { }
Transition tr0: Ready -> AskHelper {
triggers {
<sayHello: p0>
}
}
Transition tr1: AskHelper -> Ready {
triggers {
<hello: hlp>
}
action {
"System.out.println(\"helper said \"+txt);"
"p0.hello(\"this is AC1, instance \"+getInstancePath());"
}
}
State Ready
State AskHelper {
entry {
"hlp.sayHello();"
}
}
}
}
}
ActorClass AC2 {
Interface {
Port p0: PC
}
Structure {
ActorRef deep_sub: AC3
Binding p0 and deep_sub.p0
}
Behavior { }
}
ActorClass AC3 {
Interface {
Port p0: PC
}
Structure {
external Port p0
}
Behavior {
StateMachine {
Transition init: initial -> Ready { }
Transition tr0: Ready -> Ready {
triggers {
<sayHello: p0>
}
action {
"p0.hello(\"this is AC3, instance \"+getInstancePath());"
}
}
State Ready
}
}
}
// a simple protocol that is used to demonstrate that actors are connected
ProtocolClass PC {
incoming {
Message sayHello()
}
outgoing {
Message hello(txt: string)
}
}
ProtocolClass PWorker {
incoming {
Message create(ac: string)
}
outgoing {
Message ok()
Message error()
}
}
}
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