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+<head><title>Reduction of Complexity</title>
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+<h3 class="sectionHead"><span class="titlemark">1.2 </span> <a
+ id="x5-40001.2"></a>Reduction of Complexity</h3>
+<!--l. 11--><p class="noindent" >eTrice is all about the reduction of complexity:
+</p>
+ <ul class="itemize1">
+ <li class="itemize">structural complexity
+ <ul class="itemize2">
+ <li class="itemize">by explicit modeling of hierarchical Actor containment, layering and
+ inheritance</li></ul>
+ </li>
+ <li class="itemize">behavioral complexity
+ <ul class="itemize2">
+ <li class="itemize">by hierachical statemachines with inheritance</li></ul>
+ </li>
+ <li class="itemize">teamwork complexity
+ <ul class="itemize2">
+ <li class="itemize">because loosely coupled Actors provide a natural way to structure
+ team work
+ </li>
+ <li class="itemize">since textual model notation allows simple branching and merging</li></ul>
+ </li>
+ <li class="itemize">complexity of concurrent &amp; distributed systems
+ <ul class="itemize2">
+ <li class="itemize">because loosely coupled Actors are deployable to threads, processes,
+ nodes</li></ul>
+ </li>
+ <li class="itemize">complexity of variant handling and reuse (e.g. for product lines)
+ <ul class="itemize2">
+ <li class="itemize">by composition of existing Actors to new structures
+ </li>
+ <li class="itemize">since Protocols and Ports make Actors replaceable
+
+
+
+ </li>
+ <li class="itemize">by inheritance for structure, behavior and Protocols
+ </li>
+ <li class="itemize">by making use of model level libraries</li></ul>
+ </li>
+ <li class="itemize">complexity of debugging
+ <ul class="itemize2">
+ <li class="itemize">model level debugging: state machine animation, data inspection and
+ manipulation, message injection, generated message sequence charts
+ </li>
+ <li class="itemize">model checking easier for model than for code (detect errors before
+ they occur)</li></ul>
+ </li></ul>
+
+
+
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