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/*******************************************************************************
 * Copyright (c) 2000, 2008 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package org.eclipse.cdt.internal.ui.cview;

import org.eclipse.cdt.internal.ui.actions.SelectionConverter;
import org.eclipse.core.resources.IFolder;
import org.eclipse.core.resources.IProject;
import org.eclipse.core.resources.IResource;
import org.eclipse.core.runtime.IAdaptable;
import org.eclipse.jface.action.IMenuManager;
import org.eclipse.jface.action.IToolBarManager;
import org.eclipse.jface.viewers.IStructuredSelection;
import org.eclipse.ui.IActionBars;
import org.eclipse.ui.IWorkbenchActionConstants;
import org.eclipse.ui.actions.ActionContext;
import org.eclipse.ui.actions.ActionFactory;
import org.eclipse.ui.views.framelist.BackAction;
import org.eclipse.ui.views.framelist.ForwardAction;
import org.eclipse.ui.views.framelist.FrameList;
import org.eclipse.ui.views.framelist.GoIntoAction;
import org.eclipse.ui.views.framelist.UpAction;

/**
 * This is the action group for the goto actions.
 */
public class GotoActionGroup extends CViewActionGroup {

	private BackAction backAction;
	private ForwardAction forwardAction;
	private GoIntoAction goIntoAction;
	private UpAction upAction;

	public GotoActionGroup(CView cview) {
		super(cview);
	}

	@Override
	public void fillContextMenu(IMenuManager menu) {
                IStructuredSelection celements = (IStructuredSelection) getContext().getSelection();
		IStructuredSelection selection = SelectionConverter.convertSelectionToResources(celements);
		if (selection.size() == 1) {
			if (SelectionConverter.allResourcesAreOfType(selection, IResource.FOLDER)) {
				menu.add(goIntoAction);
			} else {
				IStructuredSelection resourceSelection = SelectionConverter.allResources(selection, IResource.PROJECT);
				if (resourceSelection != null && !resourceSelection.isEmpty()) {
					IProject project = (IProject) resourceSelection.getFirstElement();
					if (project.isOpen()) {
						menu.add(goIntoAction);
					}
				}
			}
		}
	}

	@Override
	public void fillActionBars(IActionBars actionBars) {
		actionBars.setGlobalActionHandler(IWorkbenchActionConstants.GO_INTO, goIntoAction);
		actionBars.setGlobalActionHandler(ActionFactory.BACK.getId(), backAction);
		actionBars.setGlobalActionHandler(ActionFactory.FORWARD.getId(), forwardAction);
		actionBars.setGlobalActionHandler(IWorkbenchActionConstants.UP, upAction);

		IToolBarManager toolBar = actionBars.getToolBarManager();
		toolBar.add(backAction);
		toolBar.add(forwardAction);
		toolBar.add(upAction);
	}

	@Override
	protected void makeActions() {
		FrameList frameList = getCView().getFrameList();
		goIntoAction = new GoIntoAction(frameList);
		backAction = new BackAction(frameList);
		forwardAction = new ForwardAction(frameList);
		upAction = new UpAction(frameList);
	}

	/* (non-Javadoc)
	 */
	@Override
	public void updateActionBars() {
		ActionContext context = getContext();
		boolean enable = false;

		// Fix for bug 26126. Resource change listener could call
		// updateActionBars without a context being set.
		// This should never happen because resource navigator sets
		// context immediately after this group is created.
		if (context != null) {
                	IStructuredSelection selection = (IStructuredSelection) getContext().getSelection();
			if (selection.size() == 1) {
				Object object = selection.getFirstElement();
				if (object instanceof IAdaptable) {
					IResource resource = ((IAdaptable)object).getAdapter(IResource.class);
					if (resource instanceof IProject) {
						enable = ((IProject) resource).isOpen();
					} else if (resource instanceof IFolder) {
						enable = true;
					}
				}
			}
		}
		goIntoAction.setEnabled(enable);
		// the rest of the actions update by listening to frame list changes
	}
}

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